• Register

add to your wishlist :) Store.steampowered.com

TailQuest: Defense is an action packed Tower Defense game in which you play as Nell who tries to defend his world from the invasion of Nands - robots which are kidnapping fluffy inhabitants of the Riventail - a divided world floating in the sky.

Stop invaders, by placing towers at strategic points around the colorful landscapes. Collect hidden treasures, use environment for your advantage and most importantly save Nell’s fluffy friends!

Key features:

  • Tower defense meets puzzle platformer game
  • Defeat enemies by building towers and using environment for your advantage
  • Team-up with a friend to defend cooperatively in local Coop mode
  • Very vivid and colorful world
  • Use special items, tomato-mines, bubble gun and more to stop evil robots!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

For many years, we have been creating games in a micro-team, usually just my husband and me. After years of working together, we understand each other almost without words, know each other's habits, and our workflow. This is a solid foundation on which to build something great.

We've always made small games suitable for our small team, but a few years ago, we wanted to create something more complex. So the idea was born to create a tower defense game in a tiny 3D world and add a secret quest to it.

We had experience using the LibGDX library, and we've been experimenting with the GODOT engine for a while, so we chose Godot Engine for our project.
Why GODOT? Because it's open source, because it works well on linux, and because we can be part of an amazing community :)

When we started working on TailQuest, version 2.0 of GODOT had just been released. Yes... it was a long time ago!

TailQuest - first version

In the beginning, our game was controlled by touch or mouse cursor. But when Nintendo Switch came out, we thought, "hey, maybe it would be fun to do tower defense for consoles!" So we changed the game to be controlled by the player's character instead of the mouse cursor. This changed a lot of things in our design, but the core principles remained the same - tower defense and secret-seeking.

We had to change a lot of things in our game at this point, such as the design of the towers and levels. In the first version of the game, the towers had eyes with which to track enemies. But when the cutest character in the game appeared, we realized that towers with eyes were too much.

old towers

towers new

Creating a cute character wasn't easy for me because I'm not a great graphic designer, but I'm stubborn. So I stubbornly created new versions of the character.


The level design also had to be designed differently now - now every place and every secret had to be designed so that you could just walk into it. This may not sound like a serious problem - but it changed a lot and made the project suddenly our biggest project in life. Anyway, that was one of the reasons :)

My hand drawing skills didn't help much either - my drawings are terrible!

But it's not that important, really. I really like to draw my concepts by hand - it allows me to organize my thoughts and ideas.

So... if you're not very good at drawing, don't worry, you'll be fine!



And now, after many years of really hard work just the two of us - the release of our game is really close!

Unfortunately, we've never had good marketing, so almost no one knows about our project, and we have a really small number of wishlists.

Since the number of wishlists is one of the factors contributing to how Steam treats the game upon release, we have a great request. If you like what you see, please wishlist our game.


Thank you! It means a lot to us.

thank you

If you want to know more, want to talk to us, see the progress of the game day by day, - we invite you to our discord.

TailQuest demo is now available! Great tower defense for everyone

TailQuest demo is now available! Great tower defense for everyone


Get to know the history of our game development and learn something about us!

TailQuest - Dev Update #18

TailQuest - Dev Update #18


Briefly about how a two-person team endlessly improves their game :)

TailQuest and chanel on Discord

TailQuest and chanel on Discord

News 1 comment

Join us! RivenTails have a Discord channel now! :)

Level Design - from an ugly sketch, to playable level

Level Design - from an ugly sketch, to playable level

Level Design/Theory Tutorial 1 comment

Basically it is not a tutorial. However, I think it is a very valuable material :) I want to show you the process of creating a level from beginning to...

Add file RSS Files
TailQuest for Windows

TailQuest for Windows


This is a package for windows. Just download and run the exe file.


It's clear a lot of time and skill has already been poured into the game. I am impressed by the mechanics and the clever combination of puzzle and tower you've going there! Would love to play/test a beta version.
Great stuff.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest tweets from @kivanosoftware

TailQuest is finally released, hooray! Buy now at a lower price! 🥳 STEAM Store.steampowered.com GOG… T.co

Jun 1 2023

Tomorrow is the big day! 🎉 We're thrilled to announce that we've just uploaded the 1.0 build of TailQuest to Steam… T.co

May 31 2023

RT @byJulianoLima: My first retro racing game, Steel Racer, is coming next month to PCs (#Steam/#Itchio) and later to consoles! 🏆🏎️😎… T.co

May 30 2023

Only two more weeks until release! 🥳🥳 Steam Store.steampowered.com GOG Gog.com #game #cozyT.co

May 18 2023