Rituals of the old is a multiplayer sandbox RPG voxel game of crafting, building, survival and adventure in an open random generated world.
I've been working on our world generator, Weltschmerz. Weltschmerz is a complex world generator which generates a natural biome distribution for the world...
the world gets it's shape
Time for another blog post. It has been almost a month since I last made an update, but we have made great progress in world generation.
world generation update
Hello, I'm Pawlost! I'm a new programmer in the Star and Serpent dev team, and I'll tell you a little bit about my work. I've been working on Weltschmerz...
I’ve been neglecting you. I’m sorry. I know it’s not a good excuse, but I’ve had so much development work to do I haven’t been motivated to...
dear development diary...
Been working on an undercarriage of a wagon. The idea is that players can build their own horse drawn wagons and carriages block by block on top of undercarriage...
wagons and carriages
This paper deals with UIs from the perspective of the gaming industry. We have outlived the need for excess gamification of useless UI metaphors and abstract...
audiovisual feedback based simulation
Rituals of the old has been 1 year in development. Happy birthday!
happy birthday rituals of the old!
Lately I've been working on the magic system for Rituals of the old. Spoilers are particularly something that vexes me greatly and I'd like to talk about...
magic and spoilers
Rituals of the old has been in development for 256 days today. What is the game all about? What is going on with the project?
rituals of the old
We will be trying out new player model concepts during the next few days.
testing out new player model concepts
We've been busily working towards milestone 2. Some issues with our player model. In the mean time here are some previews of our new 3D art.
preview of some of our 3d art
Here you can see the first proper screenshot of the Rituals of the old WIP milestone 2.
rituals of the old technical alpha testing is drawing nearer
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