• Register

About the game and the backstory

The Rituals of the old is an easily customizable sandbox multiplayer voxel building game with stories and adventure plus a well designed modding API.

Rituals of the old takes place in the distant past of mankind. In the last 100 000 years the humanity has spread throughout the galaxy, progressing and regressing in an endless cycle of war and disaster. Countless of civilizations have risen and fallen to dust, forgotten forever.

It is yet again the end of the era of enlightenment.

Our story begins on a small and unadvanced planet untouched by war. Generations have passed since the fall of the great galactic imperium in a war of attrition against infighting factions and the technologically superior technoharmadan - both civilizations now extinquished by atomic sparks.

The fall of the Great Galactic Imperium has freed the simple people of Koto from a life serfdom and servitude. Hushed whispers of social change are spreading slowly. The worship of the old gods once banned by the cult of the immortal sun emperor is being resurrected in secret. Brigands and dark creatures have been seen in the countryside. There have even been rumors about the resurrection of... the rituals of the old.

Technology and other details

The technology in the game is a mix of medieval, modern and futuristic with the main focus on medieval. You might for example see a guard wearing a chain mail armor scouting the perimeter of a town wielding an energy weapon, one of the very last few of it's kind.

The items and technology that you mostly see in the game are items like swords and old tools. There will be blacksmiths, tailors, bakers, windmills, etc.

And of course there will be ritual magic and ancient creatures. But magic and witchcraft are taboos and witches are burnt on stake.

You will see bandits, brigands, guilds, religions, strange languages, otherworldly spirits, farm animals, wild animals and other creatures.

The mood of the game is that of a melancholy beauty. Not dark but not too sugary either.

The game is semi-realistic as a rule and the difficulty is hard but not artificially so and without too much grinding. You will need others to survive.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

World generation update


What's new

  • Initial greedy meshing support (done)
  • Fixed Terra textures (done)
  • Connected Weltschmerz and Terra (done)
  • Basic terrain generation (done)
  • Greedy mesher optimizations (in progress)
  • Texture shading for better terrain readability (done)
  • Voxel splatter testing and integration (in progress)
  • In-game chat tests (in progress)
  • Generation logic (done)
  • Trees (in progress)
  • Running animation (in progress)

p30 1

Current state of the voxel splatter.

p30 2

p30 3

p30 4

p30 5

The main theme of this month for me was "Learn how to use Terra and then fix it." Here's a comparison of the previous version of Terra and the new one:

p30 6

p30 7

And the new version with greedy meshing:


p30 8

Crushing the bugs!

  • Obsolete libraries prevented building (fixed)
  • Terra material ID bug prevented air from generating (fixed)
  • Broken 1D to 3D culling calculations (fixed)
  • Texture bug (fixed)
  • Shader bug (fixed)

p30 9

p30 10

p30 11


Startup: 2 min 20 s
FPS: 60 - 80
Memory usage: 1 400 MB
Memory and loading times have gone up, and generation is slow. This means we need to focus on optimizations for now.


I optimized world generation code by removing fortune algorithm in Weltschmerz, which significantly improved performance. Result is a much smoother map.

p30 12

But it also broke adjusting seas and shorelines. The generation of detail is now so high that 1 pixel == 1 sector. Here is schema to imagine example hierarchy of world size in final release.

p30 13


We keep important parts of the game as modules for moddability. Terra only does what it's told to do and contains no behavior logic. This means that Weltschmerz needs to provide the world generation logic and it is kept separate from Terra. The world data is passed to Terra as a flat array that Terra understands.


Right now we can generate about 1000 chunks with good FPS on an average 5 year old GPU. This equals to a flat terrain which is approximately 500 x 500 meters in size.

Our next goals are:

  • Optimizations.
  • Support for custom meshes.
  • More performance tests.

We are looking for more coders to join the project. Contact information can be found on our website:


See you later!





Hello, I'm Pawlost! I'm a new programmer in the Star and Serpent dev team, and I'll tell you a little bit about my work. I've been working on Weltschmerz...

Dear development diary...

Dear development diary...


I’ve been neglecting you. I’m sorry. I know it’s not a good excuse, but I’ve had so much development work to do I haven’t been motivated to...

Wagons and carriages

Wagons and carriages


Been working on an undercarriage of a wagon. The idea is that players can build their own horse drawn wagons and carriages block by block on top of undercarriage...

Audiovisual Feedback Based Simulation

Audiovisual Feedback Based Simulation


This paper deals with UIs from the perspective of the gaming industry. We have outlived the need for excess gamification of useless UI metaphors and abstract...


A bit confused as to what it is, but will track for now.

Reply Good karma Bad karma+2 votes
Pilvinen Creator

I know what it is... but you've hit the heart of the problem! It's really difficult to express "What is Rituals of the old" in as few words as possible. I've been trying to work ON and OFF on that for several months and I'm never really happy with the result.

Rituals of the old ... is a multiplayer sandbox RPG voxel game that takes place ~100 000 years in the past in an alternate timeline on another planet. But that's just the history, background story and lore.

You build stuff, you craft things and you explore the world. You live an alternate life in a world with medieval'ish world with some futuristic scifi elements - from the PAST - and the game has a lot of focus on economy, society and tries to support roleplaying between players with good design decisions.

Pirates, livable and buildable gypsy wagons, robbers, ships and airships (hopefully), alcohol brewing, drugs, torture, farming, magic, animal husbandry, semi-realistic (hard) survival, seasons, black powder guns and cannons, gore, swords, windmills, (hard) mining, realistic little details, ancient technology (electronics), steam machines (hopefully) off the top of my head.

Sounds confusing? I suppose it is. I might have to give up trying to explain it and just let everything speak for itself.

The concepts themselves have been tested for several years as a mod on another game platform and I have to say it worked very well.

There is hope for us yet!

I'm sorry I did not reply earlier but it seems Indiedb does not send me notifications for comments.

But I'm happy to discuss everything about Rituals of the old at length and really love feedback and ideas. Best way to reach me is through our forums or through our Discord chat channel.

I will link both here:


Reply Good karma+3 votes

This actually sounds really cool! Kind of a shame its a multiplayer (only?) game (since my connection won't let me play it properly), but to each their own, i guess.

Reply Good karma Bad karma+2 votes
Pilvinen Creator

I'm sorry to hear you don't have a proper internet connection.

The main focus is definitely on multiplayer. Personally I don't really much care about single player games in this genre.

But be as it may - we're going to have a single player mode also and it's going to be free, as in 0$.

We're going to run the multiplayer server locally for the single player mode so it won't require very much extra effort from us to make it happen.

Some features which depend on internet connectivity or on the help of other people might have to be turned off but a great majority of features will be there.

And it also makes financially sense for us to release the single player mode for free - we should be receiving a lot more attention since you can just download the game and start playing the single player. And if you like it and want to play with others - that's how we're going to try to make the game's continued development viable, by selling multiplayer keys.

Reply Good karma+3 votes

Ok then :)

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Rituals of the old
Windows, Mac, Linux
Developer & Publisher
Star and Serpent
Send Message
Release date
Game watch
Role Playing

Latest tweets from @pilvinen2

Weltschmerz (our world generator) is now connected with Terra (our #voxel engine). This is only a very preliminary… T.co

Apr 24 2019

Did someone say #inversekinematics ? Yeaaa, it's working! 😍 #gamedev #indiedev #screenshotsaturday #games T.co

Feb 4 2019

Concept art. Martha the carrion spirit, bust model, by Kreaptuus. Ritualsoftheold.com #gamedev #indiedevT.co

Jan 9 2019

It's 2019. Where are Maria and Luisa? #nintendo

Jan 5 2019

Happy to new year to everyone from the Rituals of the old project! Ritualsoftheold.com We are still looking fo… T.co

Jan 2 2019

#Java #coder, you're our only hope! Let's make a voxel game together. Volunteer position, passion project, 2 yrs in… T.co

Dec 3 2018

We at Star and Serpent are now a proud patrons of Paul Speed on @patreon, and you can be too: #NewPatron #indiedevT.co

Nov 25 2018

Embed Buttons
Link to Rituals of the old by selecting a button and using the embed code provided more...
Rituals of the old
Last Update
12 members
You may also like
ClassiCube Role Playing
Dungeon Deities
Dungeon Deities Role Playing
HOPE Role Playing
Baneforge Role Playing