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About the game and the backstory

The Rituals of the old is an easily customizable sandbox multiplayer voxel building game with stories and adventure plus a well designed modding API.

Rituals of the old takes place in the distant past of mankind. In the last 100 000 years the humanity has spread throughout the galaxy, progressing and regressing in an endless cycle of war and disaster. Countless of civilizations have risen and fallen to dust, forgotten forever.

It is yet again the end of the era of enlightenment.

Our story begins on a small and unadvanced planet untouched by war. Generations have passed since the fall of the great galactic imperium in a war of attrition against infighting factions and the technologically superior technoharmadan - both civilizations now extinquished by atomic sparks.

The fall of the Great Galactic Imperium has freed the simple people of Koto from a life serfdom and servitude. Hushed whispers of social change are spreading slowly. The worship of the old gods once banned by the cult of the immortal sun emperor is being resurrected in secret. Brigands and dark creatures have been seen in the countryside. There have even been rumors about the resurrection of... the rituals of the old.

Technology and other details

The technology in the game is a mix of medieval, modern and futuristic with the main focus on medieval. You might for example see a guard wearing a chain mail armor scouting the perimeter of a town wielding an energy weapon, one of the very last few of it's kind.

The items and technology that you mostly see in the game are items like swords and old tools. There will be blacksmiths, tailors, bakers, windmills, etc.

And of course there will be ritual magic and ancient creatures. But magic and witchcraft are taboos and witches are burnt on stake.

You will see bandits, brigands, guilds, religions, strange languages, otherworldly spirits, farm animals, wild animals and other creatures.

The mood of the game is that of a melancholy beauty. Not dark but not too sugary either.

The game is semi-realistic as a rule and the difficulty is hard but not artificially so and without too much grinding. You will need others to survive.

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1080p campfire scene website v4

I won't get into all the details, but Godot is something we've been keeping an eye on for well over a year. When we first started out it wasn't really an option, but things have been gaining a lot of traction with Godot, and it's becoming more and more attractive option by the day. After the recent internal drama between the core developers on the JavaMonkeyEngine project we decided to jump ships.

Work on the port has already been underway for some time and we've been brushing up on our C# skills and getting our bearings in Godot.

Octrees in Godot

We should soon reach the stage we were at with the Java version. In some regards we are already past that stage, but there's still a lot of work to do.

The port is currently being developed behind closed doors, but once we have everything sorted out we will be able to, once more, open up our core technologies to anyone interested in them under the permissive MIT-license.

The world gets it's shape

The world gets it's shape


I've been working on our world generator, Weltschmerz. Weltschmerz is a complex world generator which generates a natural biome distribution for the world...

World generation update

World generation update


Time for another blog post. It has been almost a month since I last made an update, but we have made great progress in world generation.




Hello, I'm Pawlost! I'm a new programmer in the Star and Serpent dev team, and I'll tell you a little bit about my work. I've been working on Weltschmerz...

Dear development diary...

Dear development diary...


I’ve been neglecting you. I’m sorry. I know it’s not a good excuse, but I’ve had so much development work to do I haven’t been motivated to...


A bit confused as to what it is, but will track for now.

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Pilvinen Creator

I know what it is... but you've hit the heart of the problem! It's really difficult to express "What is Rituals of the old" in as few words as possible. I've been trying to work ON and OFF on that for several months and I'm never really happy with the result.

Rituals of the old ... is a multiplayer sandbox RPG voxel game that takes place ~100 000 years in the past in an alternate timeline on another planet. But that's just the history, background story and lore.

You build stuff, you craft things and you explore the world. You live an alternate life in a world with medieval'ish world with some futuristic scifi elements - from the PAST - and the game has a lot of focus on economy, society and tries to support roleplaying between players with good design decisions.

Pirates, livable and buildable gypsy wagons, robbers, ships and airships (hopefully), alcohol brewing, drugs, torture, farming, magic, animal husbandry, semi-realistic (hard) survival, seasons, black powder guns and cannons, gore, swords, windmills, (hard) mining, realistic little details, ancient technology (electronics), steam machines (hopefully) off the top of my head.

Sounds confusing? I suppose it is. I might have to give up trying to explain it and just let everything speak for itself.

The concepts themselves have been tested for several years as a mod on another game platform and I have to say it worked very well.

There is hope for us yet!

I'm sorry I did not reply earlier but it seems Indiedb does not send me notifications for comments.

But I'm happy to discuss everything about Rituals of the old at length and really love feedback and ideas. Best way to reach me is through our forums or through our Discord chat channel.

I will link both here:


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This actually sounds really cool! Kind of a shame its a multiplayer (only?) game (since my connection won't let me play it properly), but to each their own, i guess.

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Pilvinen Creator

I'm sorry to hear you don't have a proper internet connection.

The main focus is definitely on multiplayer. Personally I don't really much care about single player games in this genre.

But be as it may - we're going to have a single player mode also and it's going to be free, as in 0$.

We're going to run the multiplayer server locally for the single player mode so it won't require very much extra effort from us to make it happen.

Some features which depend on internet connectivity or on the help of other people might have to be turned off but a great majority of features will be there.

And it also makes financially sense for us to release the single player mode for free - we should be receiving a lot more attention since you can just download the game and start playing the single player. And if you like it and want to play with others - that's how we're going to try to make the game's continued development viable, by selling multiplayer keys.

Reply Good karma+3 votes

Ok then :)

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Rituals of the old
Windows, Mac, Linux
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Star and Serpent
Godot Engine
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Looking for volunteer #csharp developers to help out with a multiplayer #voxel engine and game three years in makin… T.co

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Youtu.be More game engine testing. C# + Godot port of our voxel engine, Terra. Still very much WIP,… T.co

Dec 21 2019

Sorry for being quiet so long. We've been hard at work porting our voxel engine from Java and JME to C# and Godot.… T.co

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Trying to get some models updated for our website which deplorably out of date. #gamedev #indiedev #indiegamedevT.co

Jun 17 2019

Testing cross-chunk elevation AKA "stairway to heaven". Still in early stages. Ritualsoftheold.com #gamedevT.co

May 30 2019

Birch textures are done. Ritualsoftheold.com #gamedev #indiedev #indiegamedev #texture T.co

May 29 2019

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