RitualPixels is a game that attempts to mix Super Mario 64 with traditional rpg features such as combat, classes, quests, and leveling, with a colorful aesthetic full of pixels and particles. Featuring four unique classes, and online co-op to match. You and your friends must create your heroes, level up, and fight through a host of worlds and there various dangers, all in a desperate attempt to, obviously, save the world!
Hello lads...
It brings me great disappointment to say that RitualPixels has been cancelled due to the fact that both the main and backup project files and assets where lost in a unexpected computer crash.
The PC in question cant get past the auto-repair area, however, it does have a DOS console and after searching through said console it was discovered that not only were the main files and assets lost, but also the external drive which was plugged in at the time, containing the backup, was compromised.
Thus, due to this obvious issue, well there is still a chance that when the computer is taken in, whomever repairs it could potentially be able to restore the data, the hard decision was made to simply drop the project all together.
Apologies for this failure on my part, more will be done in this respect with any future projects I develop. Till then let this be a reminder to all on the ever nagged importance of file backups, as these things really do popup out of nowhere, no warning, no mercy what-so-ever.
Regardless.
Good-bye RitualPixels, we barely knew you...
Till next time(as in a future project), thank you for reading.
The third devlog for RitualPixels, in which I show off the games combat and UI, both of which have been worked on heavily as of late.
The second RitualPixel devlog! I show off the games ability to now implement things such as visual armor and weapons! Along with what gear sets I have...
the first RitualPixels devlog, in which i give a bit more of a detailed description on the game in general, as well as what i am currently working on