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Rising World is a voxel-based open world sandbox game, featuring a procedurally generated and completely modifiable world

Report RSS Rising World Development 2014-2018

So many new features were added in the past. Compared to 2014, Rising World feels like a different game now. Today we want to give you an overview of what happened in the past.

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Hey folks!

First of all, we're extremely sorry for the lack of updates here! We have been busy updating the game in the past, which turned out to be very time consuming... nevertheless, today we want to give you an overview of what happened in the past.

Rising World was undergoing a lot of changes the last years. We added several new features, added a better Steam integration, reworked most models and textures and also improved a lot of other stuff. The game is still in Early Access, but the main reason is that there are so many features planned for the game.

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After we sorted out some technical issues after the initial Steam release in December 2014, we focused on adding new content and features. We added farming, more animals (including some predators), biomes, water, dungeons, weather effects, weapons, fishing, mounts, boats, a powerful modding API and much more.

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We earned enough money to hire a freelancer 3d artist who created new item models, new player models (including a female character), clothes and new animations. While there is still some work to do in this area, the game feels much more polished now.

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When it comes to the technical part of the game, we wrote new shaders and post-processing effects and updated some textures in order to improve the overall visual quality of the game. Apart from that, we reworked the networking (it's using netty as core library now), included FMOD as sound engine and implemented support for Steam P2P (allowing you to play with friends without having to forward your ports).

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The strongest part of the game is probably the building system, since it gives a lot of freedom. You can place construction elements with any size wherever you want with almost no limitations. The community created so many amazing buildings in the past, check out our forums or the screenshots section on Steam to see some impressive works! Here are a few examples of user created structures:

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We're currently focusing on adding more survival elements to the game. Some basic mechanics are already in the game, like hunger/thirst, temperature etc., but there is still no real "challenge". In addition to that, the world still feels somewhat "empty", even though there are already several animals in the game. It's our intention to add NPCs in the future, right now we're working on some hostile enemies (bandits roaming the forests, and skeletons guarding the underground dungeons):

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Stay tuned for these upcoming updates! :) If you want to get a full overview of our updates in the past, you can check out our announcements on Steam: Steamcommunity.com

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