Here it is, Alpha 4, featuring giant centipede robots and lots of other fun stuff. If you bought the game you should get an email with the update. If not, check out this forum thread.
I forgot to mention in the video: the map generator has more variation now and tends towards more verdant surroundings, so it’s a bit less of a desert. I redesigned the storytellers to focus on colony wealth more than combat strength in determining what to throw at you (no more avoiding turrets just to seem weak). The storytellers are also much better at handling near-death situations. If you’re almost dead, you may be able to recover instead of being guaranteed to get steamrolled.
Also, we now have tension music from Alistair Lindsay when a combat situation is in progress.
Major improvements in this build:
- Wood economy. Logs, sawing, planks, flooring, tree growing, and more.
- More stuff to research.
- Crematorium.
- Slag refinery.
- More map variation.
- Mechanoids raids.
- Tension music for combat situations.
- More songs for normal gameplay.
- Smarter AI storytellers that focus on wealth and let you recover from serious damage.
- Region system for better performance.
- Tons of AI and usability improvements to hunting AI, player tutor, alerts, etc.
You can check out my full work log for more detail on exactly what was accomplished.Come chill with us on the forums if you have something to say!
Wood! Awesome! :D
It's pretty much the second biggest reason I've been putting off buying the game.