Rift Rush is a first-person platformer designed for use with the Oculus Rift, but it doesn't require one to play. Race through endless worlds, constructed Story levels, and crush your friends in the Mario-Kart styled Multirush! Rift Rush is currently available in an ongoing development state. Its Kickstarter was successfully 423% funded as of April 2013, and is using Desura for its monthly update process.
|0.2b Patch Notes: April 26, 2013||Locked|
|Apr 26 2013 Anchor|
Hi, everyone! These patch notes contain the major changes since April 12.
First and foremost: We've signed on an artist! Using your Kickstarter pledges, we've lured Gianna Michèle Kaye onto the team. Her work's going to make Rift Rush gorgeous. (The cloudscape attached to this post is her work!) Now then.
Actual Patch Notes:
The Green Collectible is still worth Creation Points for powerups at the end of the level, and is the only one that counts as a "bit" in Story Mode (Though the 4.26 Story levels aren't in this build, so that's moot).
- Story Mode: 13 new levels! These include some levels with very different perspectives. Free Fall, Swan Dive, and WEEEEE are skydiving levels -- look down and don't hit the stuff in your way! T-Minus and Blastoff are at the end of the level set for a good reason; they're super experimental. Play them if you get a chance, and tell me if your neck hurts. (They both involve you looking relatively upward.)
- Rift Stereo controls: We've pulled in the controls you have access to in the Oculus demos. (Well, okay, they've always been there, but we're going to tell you how to use them.)
- Better Pause Control: Pausing now allows you to return to the main menu, the story hub, or even to exit the game. (Yeah, you can return to the Story hub from Endless. We figured it was harmless enough to leave in for this build.)
I think that about covers it. Enjoy, everyone!
Edited by: LuminaCelare
|Apr 26 2013 Anchor|
Already enjoying it a lot without my Rift!
Why is it possible for me to jump beneath the platforms?
|May 22 2013 Anchor|
Yet to receive my Rift so cannot really give decent feedback, but was wondering if the sound of wind when you are moving forwards would enhance the immersion. The sky diving level on Story Mode looks pretty awesome but felt difficult with a mouse
Keep it up!
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