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Rhythm Blade is an arena-based brawler. Your characters get assaulted from multiple angles by bad guys, and your job is to take them out before they'd do the same to you. You may be greatly outnumbered, BUT you have one important asset on your side: The soundtrack! By listening to the music playing and timing your attacks to the beat of the song, you will unleash powerful attacks to overcome your foes. Different attacks are tied to different notes, so timing and positioning plays an important role. NOTE: As of this time of writing, all in-game assets are temporary. I do not intend this game to be a game about a ninja battling other ninja's.

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Description

A few early sketches for what the main character would look like. At first, my plans were on going with a ninja, but... you know, there are tons of games out there with a ninja as the main character. So I decided to go with a different type of character. Basically, just a guy with a sword and the uncanny ability to perform awesome attacks while listening to his music.