The only control you need is your mouse. You must avoid the track sides with the cursor. Any single hit disqualify yourself from the course, and you have to restart from the begining.
There's also obstacles on your path. Like the borders track, one hit equal defeat. They can be static, rotating or moving.
No control is needed to accelerate, the track automatically scroll. However it's allowed to control the time. You have the power to increase or decreased the time speed. Helping you to reach the most difficult part of the tracks with half time speed <<, or go fast in straight lines >>
Reward Forward Editor Guide (v1.2)
This window contains all available paths. Two small buttons on the left allows you to navigate through the collection of paths. You can also use the mouse wheel to navigate fastly.
Show a minimap of the whole level. Allowing fast, easy navigation through it and a global overview. A scrollbar appaer when the level is too long to fit in the window. The green faded cursor, on the left of the example, represent the displayed part in the level view. Moving this cursor will instantly move the level view. To move the cursor, right click somewhere on the minimap, you can also hold the right click to navigate.
Small ticks represent the position of the obstacles in the level.
The yellow one shows the current seletion.
This window is composed by 3 tabs.
Main view of the level, with a scale of 50%. In this window you can edit the obstacles placed on the level. And navigate through the level by pressing and holding the right click.
Adding a path to the level is quite simple, you just have to drag a path from the Path selector and drop it where you want in the minimap (/!\ not the level view !). That's all ! Drag & drop allows you to design the level shape in a second.
When you add a path, all the obstacles placed after the selected position are automatically replaced.
As simple as adding a path, it uses drag & drop too. Select a path in the minimap by left click, and move it outside of the minimap by draging it. Then you will see appear an icon on the path, like this:
When you see this cross on the path, release the mouse click to remove the path. After the path suppression, all the obstacles placed after the selected position are automatically replaced. If there's obstacles on the deleted path location, they keep their own position.
Drag & drop again ! Select a path in the minimap by left click, and move it somewhere else in the minimap. Place the cursor on minimap sides to scroll automatically through the level. Release the mouse click to place the path. All the obstacles placed after and before the new path location are automatically replaced.
It's possible to flip any path (except the finish one) on the X and Y axis. To perform a flip, move your mouse cursor on a path placed in the minimap. When the mouse is over a path, two buttons will appear on it, like this:
The first button flip the path on the X axis, and the second one on the Y axis. You can apply X flip, Y flip or both.
To add an obstacle, go to the Obstacles tab. First of all you have to unselect the current selection, you can do this by left clicking in an empty area of the level view. Then select a model of obstacle. The add button, represented by a green cross, becomes enable. Click on this button to add a new obstacle. The new instance will be placed on the center of the current level view, and automatically selected for edition.
Select an existing obstacle in the level view, then press "suppr" key or click on the delete button, represented by a red cross in the Obstacles tab.
Select an existing obstacle in the level view, then move your cursor on the yellow cross of the obstacle. The previous image shows you an example. When the cursor is over the yellow cross, the cursor changes from the pointer to a white cross. At this point, you can left click and move the obstacle by holding the left click and move your mouse.
There is an other way to move an obstacle, by using arrows keys. Hold ctrl key to move the obstacle by 10 units.
Eventually, you can also directly set the position of an obstacle in the Data tab.
To edit the properties of an obstacle, you must select an existing instance in the level view.
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Reward Forward is quite simple but extremly addictive ! The aim of this game is to reach the finish line of the course. Hit an obstacle or the track borders...
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