ROTC has been pretty much dead for a few months now. This can be blamed partly on the game's somewhat niche appeal and its steep learning curve. But to me, the game's main problem has always been that is uses a closed-source engine, which made it impossible for a developer community to form around the game, which doomed it to stagnation and its inevitable death.
Interest in continuing development of the game exists both from me and other programmers, and since a more modern version of the engine used by the game has meanwhile gone open-source, resurrecting Revenge Of The Cats: Ethernet as a proper open-source project is now possible. All I need is about a month's time and some cash to make it happen.
That's why I've set up an IndieGoGo crowdfunding campaign. If funding succeeds, I will be able to go to work full-time on creating version 1.0 of the yet unnamed open-source version of Revenge Of The Cats: Ethernet, set up dedicated servers for the game and create an independent player database.
Check out the campaign site for more info and perks.
This looks like a more fun tribes and Unreal.