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Retro Trigger is an old school first person shooter based on the technology that runs the classic Wolfenstein, featuring smooth retro graphics and intrincate mapping, using as much detail as the Raycasting Game Maker engine allows, creating a quality indie game experience with very little resources.

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Retro Trigger, my little experiment, begins to take shape!

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So, after a couple of mere days of hard working, Retro Trigger, which started as a experiment(and still is), is beginning to look like a proper game!
I'm very excited of how this is looking and i'm looking forward to complete it, having planned a great part of it, but struggling with the limitations of the Raycasting Game Maker engine aswell. I've contacted its creator for support, and any support from this great community will be appreciated!

Here's an early gameplay video:


The menu music is an 8-bit version of a "Down Down Down to Mephisto's Cafe" by Streetlight Manifesto, and it is a placeholder, so i need someone who can help me out on the sound section. You can find a couple of earlier videos on my channel, mainly showing more weapons(There's not much else so far, it is VERY early)

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Neuntoter
Neuntoter

so far it's looking pretty good. If you are struggling with the engines limitations, did you think about making your own. Doom's engine is open source so that will be old school and modifiable since you will have the source code at your finger tips. But either way what you are doing is looking pretty good. Keep it up

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MonZombo Author
MonZombo

Well thank you! But unfortunately i don't have almost any experience, i'm making this sort of as a experiment, and i've already thought in making an 'enhanced version' once i get more experience in programming and modding. I LOVE Doom mods and i enjoy playing them often. I just stumbled upon this little engine and saw the opportunity to try and make what i've had in mind for quite a bit, easily.

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NickBorrego
NickBorrego

Looks pretty good! The enemies are creepy. I like how fast they move up on you.

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Theon
Theon

You ought to lock the prison bars sprite to static x/y-values, rather than have it face the relative direction of the camera.
Just sayan :p

Looks kind of cool otherwise.

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MonZombo Author
MonZombo

Can i do that with the raycasting game maker? uh, i doubt it. As i said, this engine has a lot of limitations :S

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endie
endie

If you want to keep the bars as billboards then maybe you should consider making each bar an individual billboard do the bars don't rotate when you get near to them

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