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Retaliation: Path of War is a new and original hex-and-counter turn based wargame. It has been designed and developed with the main purpose of offering a fun and easy to learn wargame, without the complexity and hyper realism of traditional simulation wargames while at the same time keeping all the interesting and challenging elements of tactical reasoning. Have you enjoyed playing many matches of Riskā„¢ with your friends but often felt limited by its simplicity and yearned for something more? Have you been engaged in realistic battle simulations lasting several hours (or days!) and wished you could just get to the point and vanquish your enemies? Then you've come to the right place: whether you are a seasoned strategist or a casual gamer, you will love crushing tanks and conquering bases in Retaliation!

Description

NEW FEATURES: * created new reference cards for combat and rivercrossing for all game variants * removed all dice display in videogamer variant for combat results * added rivercrossing chance display for videogamer variant UNDER THE HOOD CHANGES: * updated several mission info texts * removed combat animation if "no animation" is selected among UI options BUGS STOMPED: * correctly skip movement for unit which has no available move but still movement points left PREVIOUS WARNINGS: * version 0.97 added an alternative gameplay mode, called "no luck" which makes all combat results deterministic. You can select it in the options menu if you prefer to play without randomness * version 0.94 introduced some changes in campaign progress save which may result in some of your already played campaign maps appearing now locked. We apologize for the inconvenience. * version 0.92 introduced an alternative combat mode called ("videogamer"); you can disable it in opt

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Retaliation Path of War 1.10
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