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Resurgence deploys you in shoes of a young resistance member, who have escaped from Nova Prospekt thanks to one free man, and is willing to find his old friends in order to reunite and fight together for the future of the human race. Arrive at City 37 to help regain the throne from the falling empire of Combine and bring back the world we all knew at one point.
Mixing the best of oldschool and newschool, Resurgence brings a breath of fresh air into the Half-Life universe with brand new storyline, new set of original characters, a whole new arsenal of weapons and it's own vision of future guerilla warfare.


» Heavy emphasis on the story
» Brand new set of independant characters
» New arsenal of over 30 weapons
» Equipment customization
» New and unique locations
» Side missions
» Enhanced visuals
» Original Soundtrack


Mouse, keyboard, monitor and semi-decent computer. And Steam. That's all.


Q: When will this game be released?
A: When it's done

Q: Will there be beta/demo versions?
A: This is undecided as of now, but the community will be the first to know when it happens

Q: Is it going to be available in language of my choice?
A: Currently we are planning to support only English, but it might change in the future

Q: Why does it look like Half-Life 2?
A: The game is set in Half-Life universe, so it is obviously using assets from HL2

Q: How much is it going to cost?
A: The game is going to be 100% free


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The Non-News

News 6 comments

Hello there. Yes we’re still alive, against all odds. This year’s August update nearly didn’t come to fruition but it’s only fair for us to share with you what’s the state of the development at the moment, so let’s get straight to it.

As you know, we’ve been planning a large community update for quite a long time at this point. It has been delayed countless times and it seems like that trend is never going to end. Sadly this year is no exception despite our plans when we have entered the new decade earlier few months ago. Despite the efforts to finally escape the development hell we’ve been living in for years, a global crisis struck which to be entirely honest – did affect our productivity.

We have also found ourselves questioning our workflow as it became apparent that our no-deadline policy we’ve been adopting for a long time now – whilst providing a lot of breathing room for the developers – ultimately may have caused more harm than good. To make it clear: the game is in various stages of being done, some departments are falling behind the others which slows the progress towards our milestone goals and ultimately causes a logistical apocalypse. Because of this, we’ve agreed to rework our way of handling business, changes which are still yet to come to fruition as this summer has also caused a massive drought in progress in our team.

In short: we haven’t been able to make progress on the game evenly, because of this we are still not ready to properly showcase what we have developed so far. There is a lot in the pipeline, and with the small team it takes extra time to polish the content that is being made.

On the upside – whilst it is unlikely that we will make it on time to deliver the big update before the end of 2020, we did still make a fair bit of progress on the main campaign of the game. There are quite a few new features which are going to help to further distinguish Resurgence as its own product separate from the basic Half-Life 2 modifications.

We have also made one big change to the way the game will be distributed. As you remember, a few years ago we’ve made a difficult decision to switch from releasing a full campaign at launch to 5-part episodic format. This year, we’ve made a decision to turn the 5 episode structure into 3 episodes. This way, the story will seem less convoluted and it will be easier to follow as each episode will have its own one-off protagonist. We’re not really shortening the game, merely merging a couple of chapters into one episode – originally we have planned to have 5 episodes with two to three chapters each, now we’re going to have 3 episodes with four to five chapters each so nothing is being cut really – just simplifying the structure.

To leave you off with something other than a wall of text – a couple of years back we did look at the history of the (undeniably rocky) development of this project. One location that has survived through all incarnations of Resurgence is a place called Clymenus Compound (ohhh, mystery!) Above you can see how it changed its appearance throughout the years, and how we have incorporated your feedback in the most recent version (mixing industrial design with a bit of nature from early versions).

Thank you for taking your time to read and for your patience, we will return with next blog post either closer to the end of this year or very early next year – and this time with more positive news (fingers crossed!).

Take care and stay safe!

The Next Decade

The Next Decade

News 2 comments

Hello, and welcome to the new decade. Is this going to be the one where Resurgence is finally going to see the light of day? We shall find out…

Inevitable of all kinds

Inevitable of all kinds

News 6 comments

A quick update about the developments of the past year, and plans for the future.

A New Era (April Fools)

A New Era (April Fools)

News 4 comments

Today we dive into a VERY exciting announcement, sharing the future of our game with you.



News 11 comments

Another year means time for another yearly august update. We've got some important (and as per usual, bittersweet) announcements to share including new...

Comments  (0 - 10 of 43)

nice :)

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Is this the HDTF2 everybody is talking about?

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JackPhoenix Creator

Insult duly noted.

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JackPhoenix Creator

I disagree.

Reply Good karma+1 vote

Ohhhhhhh CAN'T WAIT FOR THIS AWESOME 3Rs Rise Retake Resurge nice name man the RESURGENCE! Gonna track this for Life!

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maps are all a bit "sterile" but the dynamic is quite immersive and life-like with all these voices. it is going to be a really good mod...keep up the good work :)

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JackPhoenix Creator

Chapters we have showcased so far are set very early in the story, so there is not a lot of damage done to the city... yet ;) Thanks for the feedback tho, as we are constantly improving!

Reply Good karma+1 vote

So. Quite impressive. This game look well so far. I'm very interested. I have some questions :
1.When the mod will be ready to download? (a date please)
2.Will there be any translations, as french, spanish or whatever ?
3.Will there be a multiplayer?

Just - in the gameplay video, at 2:00 you can see Breen's head with "Resist" written down. Is Breen the admin of City 37 too ? Because this is quite illogical. If not the game is wicked sick, ultragood and all the things after.
Waiting for it !

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JackPhoenix Creator

Thanks for being interesed in this game! (it's not technically a mod anymore since it was Greenlit in Dec 2014)

1. I couldn't tell you or anyone else, and I won't. And I don't mean to be rude - we simply don't know. Quality is most important. The game is still in very early stage of development, so you shouldn't expect it anytime soon (certainly not 2015-2017)

2. As it states on the official website, no. But it might change in the future.

3. No.

4. Breen's title is Global Administrator of Earth, he is technically in charge of every city. But he does not appear in Resurgence (he couldn't anyway since it takes place shortly after the events of HL2EP2). I cannot say anything else as it would be a spoiler, you will find the answer in the game once you play it tho ;)

Reply Good karma+4 votes
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