• Register

Paint the land with fairways to create the world class resort required to attract VIP golfers from all over the planet.

Post news Report RSS UPDATE NOW LIVE | New Resort Rating System, New Animals and Staff and More!

Plus 47 improvements, balances and tweaks and 62 bug fixes

Posted by on

Hello all,

We have just launched the September update for Resort Boss: Golf! As promised, the update introduces new staff members, a new resort rating system, new animals and more.

In addition, there's a whopping 47 improvements, balances and tweaks, along with a further 62 bug fixes.

There's still plenty to come in October and November, so make sure to cast your eyes over the roadmap:



September Update Full Patch Notes

Improvements/Balances/Tweaks: (47)

• Magazine name is no longer randomly selected, which caused inconsistency when clicking on a message. Instead, it's tied to the last digit of the VIP's ID.
• Increased the speed of the player character.
• Increased the spacing of the queue spots
• Missions that have expired are now properly removed from the inbox.
• AI generation is now performed once, creating a database file that is shared in all the savegames. Created AI is located in a separate file.
• Added a floor modifier to the time it takes to build a building per wall unit (higher floors will add progressively more construction time)
• Pieces added to a building will also increase its building time
• Loans are now all unlocked at the start
• Add no tree option for sandbox
• Added an expansion permit on Prestige 2 to kickstart the resort.
• Added text on the permit counter showing when the next permit will be received and how much experience is required.
• Modified the calculations for the guest capacity on restaurants/hotel to make it more compatible with the expected revenue.
• Prestige is now properly awarded only when a building is finished.
• Increased the prestige gained from building holes.
• Increased the prestige gained from hiring an employee.
• Membership payments are now processed in one go, as opposed to creating individual transactions for each member. This should really speed up the calculations at the start of the month.
• Adjusted the calculation of the capacity of hotels and restaurants to better match the new pricing.
• Players can now go into the negative when building their resort.
o If they stay at or below 100k, they'll get a message at the end of the month saying their debt is getting too large, and the resort will be closed if they reach 200k.
o If they stay at or belo 200k, the game ends.
• Rebalanced prestige gains for holes and workers.
• Modified the spawn rate of vips to be based on the resort reputation and prestige.
• Modified the spawn rate of golfers to be based on the resort reputation and prestige.
• Hole automatic pricing is now based on resort prestige.
• Added prestige to the animals.
• Golfer needs is now randomized when they are spawned on the resort.
• Added an icon to the vending machines/benches to show when maintenance is needed.
• Added a particle effect for when golfers buy something on the vending machine or pay money to play a hole or use a building.
• Groundskeepers will now also tend to the animals.
• Marshals will now also inspect buildings on the resort.
• Reduced the threshold for the salesperson to go and try to sell things to golfers.
• VIPs will now displace any standby groups that are waiting for a tee.
• Added the panel for telling the player when they unlock something new.
• Added a button to cancel an ongoing tournament.
• Added a button to allow manually setting the par for a hole.
• Added an icon on top of tiles that need maintenance for better visualization.
• Added an extra routine to make the golfers more likely to use vending machines/benches.
• Disabled edge of screen scrolling when using the building builder or hole builder panels.
• Tweaked the golfers' values for seeking a vending machine to make it happen more often.
• Vending machines and benches will now improve happiness when used.
• Tournament spawning will now be based on resort prestige and reputation, meaning it's easier to fill tournaments for reputable resorts.
• Golfers playing a hole that will be used in a tournament will now be booted from the course once the tournament starts.
• Adjusted the font size to make the Portuguese text fit in the financial panel.
• Added information on the food/drinks sold by the salesperson to their panel.
• Updated the information displayed on the finance panel.
• Increased the size of the resort name on the scenario selector for better visibility.
• Tweaked the bounce settings of the physics materials to make for less ridiculous bouncing.
• Added 7 new kinds of animals.
• Players are now able to change the height tool level by pressing 1, 2, or 3.

Fixes: (62)

• Golfers are now properly kicked out if the putting green/driving range they are on is removed.
• Maintenance description will now properly show as Monthly.
• Fixed the job display text (Groundskeeper Joe) of the new jobs on the character panels.
• Fixed issue with the panels of the new staff not closing.
• Fixed crash issue when trying to cancel the placement of utilities, which prevented the utilities panel from being closeable.
• Fixed issue with the landscaper not moving to try and maintain a decayed tile.
• Fixed an issue where the decayed tile wouldn't appear decayed.
• Fixed the zoom not working on new staff types.
• Fixed wrong behavior on the spawn trees toggle.
• Display of the first extra permit will now correctly point to 2 when it's the first permit to be unlocked.
• Fixed the calculation of the experience remaining to show the correct value.
• Fixed issue with calculation of guest capacity that would result in hotels/restaurants having an ungodly high capacity.
• Fixed issue where golfers could be loaded without a ball, resulting in ghost golfing.
• Fixed issue where all course scores were appearing as hated as opposed to something more realistic.
• Fixed issue where golfer's predicted score wasn't being calculated where required.
• Workers no longer target an impossible to reach energy target, causing them to stay in staff room permanently resting.
• Landscapers should now seek decayed tiles based on distance properly.
• VIP requests and visits should now spawn properly.
• Prestige from hole tiles is now only applied once the tile is laid by the landscaper.
• Fixed issue where players weren't able to go into debt when building a building.
• Fixed issue with expansions not being buyable.
• Fixed issue with not being able to pick up the new staff types.
• Golfers' default profile photo will now appear properly.
• Golfers should now seek benches near the Tee tile if any are available.
• Fixed issue where players werent able to zoom/pick up the salesperson.
• Fixed a missed reference when trying to get the animals to emit a sound.
• Fixed issue where the game would try to spawn a building request when no building types were available.
• Panel for salesperson is now properly functional.
• Groundskeepers no longer tend to animals until the heat death of the universe.
• Vending machines are now properly cleared when starting a tutorial.
• Balanced the costs of the putting green, as it was getting insanely expensive at larger sizes.
• Fixed issue with VIPs waiting forever at the resort in case the hotel they were going to stay at didn't exist.
• Fixed issue where VIP result messages were being deleted before being read.
• Maintained tiles will now properly refresh their texture to the appropriate level.
• Fixed the description of the Marshal's actions to better reflect what they are doing.
• Fixed an issue that made the Salesperson and the Marshal attempt to go to a null location, resulting in their routine crashing.
• Corrected the text for the hotelstaying mission, and set the hotel rating to the hotel prestige.
• Fixed issue with panels for staff overlapping each other.
• Fixed issue with the popup for prestige appearing during tutorial/editor.
• Fixed crash issue when attempting to save benches/vending machines.
• Fixed crash issue when attempting to play a social reaction from the AI.
• Fixed crash issue when trying to show the image of the player's current state (Golfing or waiting).
• Inverted the behavior of the par type selector so that it works as expected.
• Fixed an issue with the display of the loans not showing the total amount and monthly payments.
• Fixed an issue with Unity losing the reference to certain objects in game, resulting in them never being deleted properly.
• Players no longer are able to play a hole that is reserved for a tournament.
• Fixed an old issue that caused the panels to scroll down you first opened them.
• Tee display will no longer say Tee 1.
• Fixed a bug that resulted in tilesets/terrain types not being loaded/saved properly.
• Fixed an issue where prestige information wouldn't be loaded properly when loading a saved game.
• Fixed an issue that could lead to the references to buildings being lost.
• Prestige is now properly reduced when demolishing a building.
• Fixed an issue where golfers were still being spawned despite the resort being closed.
• Buttons for the tournament history items will now correctly change color if selected.
• Fixed an exploit that allowed users to gain massive amounts of money by creating tournaments for courses that were incredibly overpriced.
• Fixed an issue with loading golfers that would cause them to get stuck and without able to act.
• Fixed an issue loading the golf ball for golfers which could result in the ball being disabled.
• Fixed the tooltip for the tutorial being shown again after completing an objective and going to/returning from the main menu.
• Fixed an issue where the VIPs weren't triggering the exit state in case of an unsuccessful visit, causing them to remain at the resort forever.
• Fixed an issue where the golfer playing icon wasn't being loaded when loading a save game.
• Fixed issue with the magazine ID sometimes being generated in a negative, causing the magazine name to not show up properly.
• Fixed issue with the building listing remaining open if you started a new game.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: