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(Project Succeeded by Residual Breath : This page serves as an archive) It is 202X Recovered Era, and it has been decades since anyone has heard from the distant world, Obstratsky. No one knows what happened to the thirty or so colonies that were once active. You are a scavenger who has signed up with Mercury, a scavenger corporation. You seek out “holy grails” guarded by phenomena, both the believable and the bizarre. This isometric shooter with light RPG elements focuses on gameplay centering on the player’s fragility, with no leveling or skill tree to give them a leg up. Only resourcefulness and careful planning will help the player overcome threats that react to previous encounters.

Report RSS Milestone: Sound Designer Applications Now Closed!

Thanks to all who applied! We are currently evaluating your submissions and making our decisions of whom to accept.

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Thanks to all who applied for sharing with us your talents and taking the time to offer us your skills and abilities.


The number of applications has been overwhelming (partially due to the time taken to respond to them all and respond to subsequent responses). Despite the trials of email conversation and all its necessary procedures (and the time and effort it consumes--I'm talking long-form, multi-paragraph, seven-lines-or-so-per-'graph), we are coming closer to finalizing who we are taking, who we are not, and who we are tabling for now for consideration later. While development on the game is still continuing (mostly on the asset side of things at the moment), full-speed development will resume once the new members are added an orientated.

If you are still interested or know someone who would like to have a project under their belt, we still are accepting applications for Asset Artists and C# Programmers!

To all those who applied: expect an email sometime by the end of this week or the start of the next relating to the status of your candidacy.

Until next time,

Gabe

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