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(Project Succeeded by Residual Breath : This page serves as an archive) It is 202X Recovered Era, and it has been decades since anyone has heard from the distant world, Obstratsky. No one knows what happened to the thirty or so colonies that were once active. You are a scavenger who has signed up with Mercury, a scavenger corporation. You seek out “holy grails” guarded by phenomena, both the believable and the bizarre. This isometric shooter with light RPG elements focuses on gameplay centering on the player’s fragility, with no leveling or skill tree to give them a leg up. Only resourcefulness and careful planning will help the player overcome threats that react to previous encounters.

Add job Report C# Programmer for 2D Isometric Shooter/RPG-lite at Skull Jockey

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Programmers located Anywhere.

Posted by Skull Jockey on

C# Programmers will work with creative lead and team members across a virtual workspace to work on the coding backbone of a 2d isometric shooter that will utilize elements such as day/night cycles, low-scale artificial life (enemies that do not wait for the player character, but will attack each other), various inventory system types, and quest-progression checks. Once Skull Jockey's first title, Residual Blood, finishes development, any team member who is willing to stay with the team and who has left a good impression will be welcome to continue work on the second phase that RB is the predecessor to, an indie title of a more commercial nature.

Prior experience with Unity is preferred, though not necessary. Experience with specific RPG-style systems, as well as isometric games in Unity, is preferred but not necessary. Previous modding experience is also preferred, but not mandatory. Applicants should have a portfolio ready and be ready to discuss their prior role in referenced projects.

Skull Jockey is a small indie team with big ambition. Our current project, Residual Blood, is an equally ambitious isometric shooter with light RPG elements. It is a standalone demonstration of concept that will lay the foundations of a larger followup. Work is done in week-by-week cycles with weekly goals for the development team. Team members are expected to inform the team ahead of time about goals, goal completion, and show/demonstrate progress made so far at least twice per week. Delays or schedule/progress impediments are to be brought up ahead of time if team member is expecting them. We communicate through email and our development Discord server.

To Apply

Send a resume and a link to your portfolio to projectnoodleman@gmail.com