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Survive and explore a procedurally generated planet and cave-system. Discover old remnants of an ancient, advanced, alien society. Their residuals made a mark on the planet. Their technology might help you survive it.

You crashed your space-ship on an unknown planet … not a smart move!

Can you survive the planet, and find a way of?.. perhaps by using the residual technology left behind an ancient advanced race?

RESIDUAL is a survival platformer, with crafting, light puzzling, and exploration.

An adventure game free of guns, weapons and violence.


RESIDUAL throws you onto a procedurally generated planet, with no humanoid lifeforms. Your task? Survive! - Explore caves, scavenge, craft, fish, pluck, chop, climb, jump, push, pull, solve puzzles, and survive!

Stumble into the remnants of an ancient (technology) civilization and see if you can dig up the residual technology and possibly fix your space ship and escape the planet!


The game is build on Orangepixel's new Nature engine, where the whole planet is procedurally generated based on nature-rules.

Sunlight, heat or coldness, vegetation or sand, darkness or brightness it will all dictate what type of life lives on the planet, how it survives on the planet, and the resources available to hopefully escape the planet.

You might find yourself on a lush green planet in one game session, but on a dry, hot barren world the next. Or perhaps an ice-cold planet where keeping some fire going will be the main focus of survival.

The game will always hand you the tools to survive and escape, but the placement, the shape, and the usage of those tools will vary vastly from game to game!

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Hop on discord.gg/orangepixel to chat about it !

Let’s create more life on the planet! Introducing “bouncers” (I really should come up with an actual name for these) which bounce all over the planet, but only if the temperature is right, and there is deuterium to be found! Because they love snacking on deuterium and absorbing it before you get your hands on it.. so better watch out when setting up those mining devices!

There’s also a huge list of bug-fixes coming in this week, as I had a bunch of feedback on the Steam Demo (which is now available as long as the kickstarter runs) so to make it all a better experience this version comes with a nice juicy amount of fixes and improvements. Check the full list below!

If you’d like to see more about how the blobs bounce around the planet, then make sure to check out this weeks video.. it also shows a nice and cool new crashlanding animation!

Full changes list:

  • added: cool space-ship door opening animation .. because I CAN !
  • add “twirl signs” above deployed devices
  • added crashlog saving
  • added: Bouncing blobs (just life forms – no purpose for now)
  • add “broken slots” to mechanics (doors).. you can “grab” a “broken fidget” and have it analyzed by the ship’s printer for a “new fidget”
  • add “find deuterium” mission to start of the game
  • add “find metal” mission to start of the game
  • added “Planet id” to pause screen
  • fixed: too many “bee” spots at ceilings
  • fixed: resources should always retrigger “back to ship” even if no analyzing needed
  • fixed: first broken fidget/item should mention going back to spaceship (mission)
  • fixed: level generator not generating exactly same planet every time
  • fixed: tree vines don’t always attach to tree
  • fixed: intro – crashing ship drops 8 pixels to low on screen
  • fixed: snow falls to fast + doesn’t collide with solid-boxes (only tiles)
  • fixed: Broken switches don’t always trigger open events at doors
  • fixed: player can go out-of-bounds on the map
  • fixed: door between 2 power-switches, won’t open unless both are powered up (hard to do if switch is on other side of door)
  • fixed: player sometimes locks up (on ledge, starting an “investigate” moment)
  • fixed: level-generator with horizontal doors leading to blocked wall
  • fixed: fish don’t seem to bite fishing rod anymore
  • fixed: gamepad button-instructions are blank
  • fixed: mining devices without resources still show “time left” boxes
Kickstarter AND new planet graphics

Kickstarter AND new planet graphics


Residual now has a demo and is on Kickstarter! It also comes with a completely new planet added to the procedural rotation this week.

Residual - Adding sandworms, and adding Depth to Mining!

Residual - Adding sandworms, and adding Depth to Mining!


A standard Orangepixel Games creature gets it's first appearance in Residual, and the whole mining code and usability get's a front-row seat as part of...

Improving the interface and adding Teleportation!

Improving the interface and adding Teleportation!


Let's add some teleportation to the game, and improve the whole gameplay flow for players who have no clue what they are getting themselves into! - aka...

Adding Bats and the inside of a spaceship! | Devlog #11

Adding Bats and the inside of a spaceship! | Devlog #11


Residual sees the addition of Bats, the inner workings of the crashed space ship, and some researching going on in this weeks update!

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Latest tweets from @orangepixel, @orangepascal

Alright, so the new phaser gadget is powered by your suit.. and your suit will be running on solar-power. SO you'l… T.co

1hour ago by orangepascal

RT @orangepascal: Residual featured in gaming section of @Kickstarter ! 🤪 Kickstarter.com Check out the game, we still need… T.co

3hours ago by orangepixel

Residual featured in gaming section of @Kickstarter ! 🤪 Kickstarter.com Check out the game, we still need… T.co

3hours ago by orangepascal

RT @weekendpanda: If this is your jam, I know he would love your support! :) #gameDev T.co

4hours ago by orangepascal

RT @CloudfallGames: This looks pretty cool! T.co

4hours ago by orangepascal

RT @TheCrazyMoo: Come on guys! This looks awesome and has to get funded. @orangepascal always makes great indie games. T.co

14hours ago by orangepascal

RT @orangepascal: MARCHING TOWARDS THE GOAL: Kickstarter.com Closing in on 70%.. NINE days left! Come check it out, and ba… T.co

17hours ago by orangepixel

MARCHING TOWARDS THE GOAL: Kickstarter.com Closing in on 70%.. NINE days left! Come check it out, and ba… T.co

17hours ago by orangepascal

RT @orangepascal: Adding more and more mining and other devices to your survival kit in Residual ! Check the demo here (AND BACK IT… T.co

21hours ago by orangepascal

RT @orangepascal: We're now at 53% with just 11 days to go: Kickstarter.com 🤯 feels like it's somewhat on track.. but also… T.co

Aug 9 2020 by orangepixel

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