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"The most important thing about a technology is how it changes people".-JARON LANIER

  • You're a mercenary. You are a miner. You are an old pirate. three people stuck on an alien planet. The only one will escape from the horrors of the red planet. But every try will make it stronger, faster, smarter...You've got only one chance at it. Good luck.

  • Red Frontier is an open world horror/action game where you need to use your available tools and strategies to confuse the monster and escape from the planet. You'll need to unlock four stations to escape. You have only one life, but three characters. each character is different from each other. if your first character dies, the monster becomes stronger. So the game becomes harder and harder.

  • Game time is around fifteen to thirty minutes depending on your gameplay style. The Game Does not have a full-fledged lore but there are some collectibles to give you a good far future feeling. Or in case players want a sequel.

Here are some tips for help. Zero, First and second tips are not an actual spoiler, but third and fourth ones are minor spoilers. You can still look at them.


spoiler wrote:
  • Tips 0 - There are mini safehouses near roads. You can use them to hide from the monster.

  • Tips 1 - Signaling other stations to confuse the monster is really important. But remember that the monster
    can be very fast.

  • Tips 2 - You can freely run once the monster is not around.

  • Tips 3 - At early times, you can outrun the monster if you start running early. But monster becomes faster
    once you start to unlock stations.

  • Tips 4 - at your first death monster start to track you down randomly times. At second death, the monster can cloak itself from the radar. if you're at your last character, it'll be the hardest for you.


WASD - Move

Mouse left click - interaction

Optimization is a little bad. Your fps might low in first 10 seconds of the game. If you're still having problems, try reducing your resolution.

This game made for #asylumjam2017 in 4 days by Belaniax & Wolderado

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Hello everyone! We made huge progress. We know in the current version, the game doesn’t explain that much about the objectives and goals. So naturally, a lot of you guys didn’t really understand what to do. We had limited time to finish the game and release it because of the natures of jams. After the jam, we had plenty time finish and improve the game.



New Systems:

  • An AI Helper ( Helps you understand whats going on and giving advice about your current situation )
  • Tutorial ( Explains almost every tool you can use at the start of the game )
  • Journal ( Shows you what to do when pressed J )
  • Cool Looking Main Menu ( with quality options so you can reduce or improve the graphics more )
  • Challenges ( 2 challenges for now: No Death and No Signal )

Important Changes:

  • Game environment improved a lot. Now there are mountains and advertisements about lore
  • Radar Station mission changed. Now you have to find 0 signal in order to unlock the station and you don’t have to click it ( was 125 without a unit )
  • Monster AI improved and now it moves counter-clockwise
  • Now the monster is scarier with tense violin sounds.
  • Now maps show you where you are and the footer text changed from "Click to send signal" to "Click to attract the monster"
  • The game is now more optimized. Especially sound processing was consuming a lot of the CPU and ram.
  • Helper AI tells you what your objective is in order to unlock a station.
  • Now when you unlock a station, a huge text appears on your screen with a success sound
  • Now you have more than 1 health at the final boss. ( If you didn’t spend your lives before )
  • Final boss AI has changed. Now it’s actively trying to find you
  • Now you don’t have to press a switch to open the gate. The gate opens when you unlocked all the stations
  • Game size reduced from 450mb to 140mb ( Compressed size: 100MB to 50MB )

Improvements, Minor Changes, And Bug Fixes:

  • Final boss animations improved
  • Bridge walk sound added
  • Computer’s fictionally OS name has changed from "Omegla" to "Xnet"
  • First character’s name typo fixed
  • A bug that makes the monster’s tail appear shorter has fixed
  • A bug that makes the monster blind while traveling to a signal has fixed
  • A new music which plays at the final boss music added
  • Cryosleep open sound volumes reduced a lot
  • Power grid sound reduced a lot
  • Road texture changed. Now it’s a lot easier to notice it
  • Now you can’t fall at the bridge
  • One of the text logs changed completely


Lots of bug fixes were made that isn’t mentioned in this dev log. If you didn’t understand what to do in the game or if you’re looking for more content please give this game another chance. The game map almost completely changed and I’m sure you’ll notice the things you didn’t notice in jam version. You can try challenges and I assure you, it’s hard. Thanks to everyone who played the game! It means a lot to us!

We're working on a Post-Jam Build

We're working on a Post-Jam Build


We're working on a Post-Jam build that will include tutorial and more!

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Red Frontier 1.1.0 (Post-Jam Update)

Red Frontier 1.1.0 (Post-Jam Update)

Full Version

We made huge progress. New systems, improved terrain and lot more!

Red Frontier

Red Frontier

Full Version

First stable version of the game made for asylum jam 2017

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