Please remember to vote the game in the jam from here: Asylumjam.com
"The most important thing about a technology is how it changes people".-JARON LANIER
You're a mercenary. You are a miner. You are an old pirate. three people stuck on an alien planet. The only one will escape from the horrors of the red planet. But every try will make it stronger, faster, smarter...You've got only one chance at it. Good luck.
Red Frontier is an open world horror/action game where you need to use your available tools and strategies to confuse the monster and escape from the planet. You'll need to unlock four stations to escape. You have only one life, but three characters. each character is different from each other. if your first character dies, the monster becomes stronger. So the game becomes harder and harder.
Here are some tips for help. Zero, First and second tips are not an actual spoiler, but third and fourth ones are minor spoilers. You can still look at them.
Tips 0 - There are mini safehouses near roads. You can use them to hide from the monster.
Tips 1 - Signaling other stations to confuse the monster is really important. But remember that the monster
can be very fast.
Tips 2 - You can freely run once the monster is not around.
Tips 3 - At early times, you can outrun the monster if you start running early. But monster becomes faster
once you start to unlock stations.
- Tips 4 - at your first death monster start to track you down randomly times. At second death, the monster can cloak itself from the radar. if you're at your last character, it'll be the hardest for you.
WASD - Move
Mouse left click - interaction
Optimization is a little bad. Your fps might low in first 10 seconds of the game. If you're still having problems, try reducing your resolution.
This game made for #asylumjam2017 in 4 days by Belaniax & Wolderado
Here we are with another demo festival. You can download the demo right now! We’ve been working on The Snake (or also called Chirk). So expect an article about it in the future! We wanted to make a demo around the snake but after a lot of prototyping, we realized that playing with it on a short time scale (like 5-10 min) wouldn’t be fun. The game also lacks many core features of player-snake interactions meanwhile there are enough mechanics to have fun with The Centipede. Even though Red Frontier’s protagonist is The Chirk, we just didn’t have enough time to create those core features. But stay tuned for future demos or playtests! Meanwhile, if you want to get a taste of that terror of the snake, you can play the Red Frontier 1.
We wanted to make a new experience so badly. But we just didn’t have any gameplay features and time to make those features. So we’ve updated the steam summer festival demo. While making that demo, we had to cut out portions of content to match the deadline. We’ve worked to add those content back into the demo.
The ending of the old demo finishes with the fake 3D of the snake eating you. There was nothing interactable. It’s just a linear non-interactable animation that you have to sit through. And like I’ve said we’ve worked on the core features of The Snake. So we’ve wanted to add it and the demo’s ending has changed! We’ve also added a new room to adjust the pacing. I’m not going too much detail on Snake (Stay tuned for next article!) but I can say that the snake you’ll be seeing on the demo will 0 real with it’s AI and body IK systems.
We also didn’t like the old look of the hack system. We wanted to add some mini-game so we’ve rushed it. Now, we updated the visual both UI and in-game appearance.
The centipede had lots of troubles at the demo. We’ve patched it like 4 times. With this new demo, we’ve updated the centipede’s codebase. We also adjusted the difficulty so it wouldn’t be much annoying
There are different layers of sounds stack on top of each other with their weights affected by lots of things
-There are at least one in every mall
-Level design adjustments to achieve more fluid gameplay
-We’ve found in the old demo that the players didn’t notice throwing objects will cause a sound that will attract hostiles. So we've made a new visualization system
That’s it for this article! There were other features (like progression) we wanted to add but we both are working on this game in our free times. So we tried our best with the time we had. Anyway, be sure to try out the new demo!
We talked about which features are in the Steam Game Festival Demo.
The immersive-sim sandbox horror game Red Frontier 2's store page has just released on Steam! Wishlist NOW to be a part of the development!
We made huge progress. Tutorial, new systems, completely changed terrain and lot more!
We're working on a Post-Jam build that will include tutorial and more!
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We made huge progress. New systems, improved terrain and lot more!
First stable version of the game made for asylum jam 2017
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