Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
Proof of concept to make sure it's working. Tanks take five shots to kill, tracks are 150% damage, back is 300% damage.
This is not necessarily representative of the ease at which you can destroy a Heavy Tank.
great work :)
Anything that makes APB's tank-combat more realistic = Awesome! :D
Damage seems to be way too much. Nice idea though. But I dont really see the point of giving extra damage to the tracks. General higher hit-on-side damage would make more sense.
This is not necessarily representative of the ease at which you can destroy a Heavy Tank.
will angling tank make it taking less dmg then? :D
We're not looking to do a whole physics/penetration model here, just certain spots that are "weaker" than others.