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Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Add media Report RSS Vehicle Damage Zones (view original)
Vehicle Damage Zones
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X988123
X988123 - - 347 comments

is there a reason the apache engines are not collored red? i mean the mammoth engine zone is red so why not the aoache here?

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uneeb98
uneeb98 - - 29 comments

might be better to have tail rotor and engines red :)

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Chronojam Author
Chronojam - - 413 comments

The whole aircraft in general is pretty poorly "armored" so right now, nothing's considered particularly weak. This might change going forward, but that's the thought process for now.

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hellodean
hellodean - - 1,451 comments

perhaps the missile pods should be weaker? or the windows?

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GOLANX
GOLANX - - 236 comments

could buff the health of the apache and the hind for that matter, then increase the weakspot areas Apache and Hind are meant for close air support they have to have some armor to cover for that

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Description

Some example damage zones for the new version in production.

The following damage bonuses apply when hit by most weapons:
Red: 225% Damage
Yellow: 125% Damage
Green: 100% Damage