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Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Structure Update: Allied Barracks (view original)

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Description

The Allied Barracks allows the training of
everything but Rifle Soldiers and Technicians, the
basic units required to fight in A Path Beyond.
Loss of this structure removes the ability to use
higher class characters such as Rocket Soldiers
and Tanya.

Everything seen here is Aircraftkiller's
work.

This is the third of four images.