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Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Add media Report RSS Soviet V2 Rocket Launcher Colour Schemes (view original)
Soviet V2 Rocket Launcher Colour Schemes
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Ladedah
Ladedah - - 208 comments

Sexy. very sexy.

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ORCACommander
ORCACommander - - 29 comments

looks great but shouldn't it be a camo pattern instead of a near solid color except the black one.

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ww.dk
ww.dk - - 342 comments

they got camo.. but your right the dessert and snow could use some more of the dark..

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drunkill Author
drunkill - - 570 comments

I see what you mean, the desert one wasn't designed to be used ingame seeming there are no desert maps in APB (I guess River raid could be classed as partially desert) But in Red alert in the cutscenes the V2's were shown as brown, so we made the desert cameo because it was shown in the cutscenes. As for the snow version, there isn't much contrast because snow is white :p And mostly the same colour, so it still blends in well.

The forest colour scheme will be the basis of the soviet forest scheme on all tanks, it'll look like that (or very similar)

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AllBetsAreOff
AllBetsAreOff - - 186 comments

i'll be shoot in over the moutain when u die!
lol
great work!

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Description

Higher Resolution image can be found here:
The V2 Rocket Launcher is an iconic unit of the
Soviet forces, it can lob rockets into far away
targets with devastating effect. It's range
and firepower make up for the lack of heavy armour
and wide it's turning circle.
It's better used against stationary targets
such as buildings and slow allied units, but if
the driver is skilled it can be used to take out
some of the more nimble Allied units. A long range
missile arcs in the sky allowing the missile to
pass over some obstructions such as walls and
fences.
It comes in 4 colour schemes, Snow, Forrest,
Urban and Desert, this should allow you to choose
the paint job most suited to your location when
you purchase it from the War Factory.

Model by Sir Phoenix, Textures by MjFabian and
Normal mapping by Ackart (note: Normal maps are
not shown in this image, they were created after)