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Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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This is the "official edit" of the TeamSpeak Q&A/Podcast. The live chat went very well and covered a number of community concerns as well as brought up news about new features and changes we hadn't mentioned yet. During the chat, community members in our IRC channel also got to see some new screenshots from last night's 6 hour testing session. If you are interested in having a look at those, plus some additional extras, please have a look here but we advise you to put on a dirty pair of pants a keep a clean-up towel handy before you gaze upon these unedited in-game screengrabs. Listen in for revelations regarding release plans, the newly approved official support from XFire, plus details regarding the new team identity and more.

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June 2007 RA:APB/RA2:AR Podcast
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