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Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Report RSS Tester Applications are Open!

W3D Hub have once again open their doors to accepting tester applications! If you enjoy following games such as Tiberian Sun: Reborn, Red Alert 2: Apocalyse Rising, Battle for Dune: War of Assassins and Expansive Civilian Warfare and wish to help out? Well here's your chance!

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Hello and welcome to the ''how to become a tester'' thread. I'm assuming that you want to join the testing team, otherwise you wouldn't have decided to take a peek in here. We're now accepting tester applications on a ''per application'' basis rather than on a ''per tester hiring session'' basis. This due to the fact that we've figured we could use some extra testers. Keep in mind though that I and, maybe, others will review your application and discuss if we think you're fit for testing. If you have any questions, ask me here, in this thread.

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So how do you become a tester?


If you want to be a tester you will have to meet some requirements and send our Lead Tester (Nodlied), a pm on the forums.


What do I put in the pm?
There will be a few questions that you will need to answer. Please use the format below and answer the questions by sending the Lead Tester a PM on the forums.


Quote

ipsBlockquote wrote:

W3D Hub/Forum nickname:

Location:

How long have you been playing/following our games?:

Why do you want to be a tester?:

Why should we hire you?:

How often do you expect to be available during our standard testing time? (21:00 BST/ 13:00 PST/ 16:00 EST on Saturdays):


Extra information we should know about you:




Other than that, there are a few requirements for joining our internal testing team.
Requirements:
You have to have a W3D Hub forum account.
- How else would you join us in the tester forums?

You have to have a Skype account.
- We use skype daily to chat about the projects as well as to quickly call upon our testers. We do not use the voice chat function, only the text based chat.

You have to have Team Speak 3.
- We use teamspeak during testing sessions to make sure everything goes according to plan and to communicate with each other effectively. You don't need a microphone and you do not need to speak. As long as you have the ability to listen, you should be fine. (We'd would appreciate it if you do have a microphone!)

You have to be able to enjoy our games.
- In return for your services, we offer you early access to our games and if you don't like them, why even bother signing up?

While you do not need it, we would be happy if you have an IRC client and know how IRC works. Again, this isn't a necessity.

Are you the world's best tester?


Testing is a world of ups and downs. Sometimes there will be nothing to test while at other times, projects will compete for testing time. Some testing sessions consist out of bug and code testing while others revolve around good old gameplay. Is testing online and offline no problem for you? Then send in that PM of yours and maybe you'll join our new testing team!

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