• Register

Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Report RSS Blog 150-152

A Triple blog update for the lack of blogs the past few weeks.

Posted by on

Blog 150

Allied Repair Node

A while ago it was established that the allied power plants in AR were to utilise geothermal energy as a source of power. This concept has been loosely transferred into the repair nodes by TheBeerinator.

Water flows through the central section of the node, but when the linked building is damaged that water will leak. We'll be using decals and emitters to achieve this. Take a look at this!

IPB Image


New Civilian Tech Airport

Guy with a wrench has been modelling up the tech airport. This will grant your team a para-drop ability when captured. We are unsure how para-drops will be setup, but we have the basic logic for parachutes ready.

The Tech Airport may not feature in the first release, but will likely be featured in the first major patch along with the American Air Drop. Check out the images below!

IPB Image



IPB Image

Revamped Refinery

dtrngd has been modifying and updating Ric's Soviet Refinery model so that it accommodates the interior correctly. The animations for this structure are going to be something special indeed. War Miners will have a dump animation for when they deposit their expensive loads off which will hopefully make use of some nice emitters. Check out the fixed exterior below.

IPB Image

dtrngd, TheBeerinator and Guy with a wrench deserve a lot of credit for their work on various structures so if you see them online, please take the time to thank them.

Blog 151

Installer

Tankmaster has been working on replicating the rA2 installer for use in AR upon release. I must say, he has done a perfect job with porting over the RA2 assets to form this piece of awesome. We will eventually be replacing the renders of the RA2 units with our own selection, but for now we'll keep with what we have.

Oh, and if anyone has concerns over the installer taking ages to install, don't worry. Tankmaster is going to code in a quick install button. Take a look at the images below.

IPB Image

Refinery

dtrngd has been fixing up the refinery and has now gotten the first concept into game. The basement hasn't been connected up yet, but it is soon to follow. We have opened up an entrance in the front of the structure so that it can now be accessed from both sides. This is a welcome change to the old version, which only had doors on the back. Bye bye campers! Here are the first ingame shots of this work in progress.

IPB Image

A Populated Barracks

dtrngd has also been putting the new purchase terminals and repair nodes into the Allied Barracks. This is essentially what the structure will look like when you guys get your hands on it, when AR is released on [Date Removed]. Take a look below!

IPB Image

Blog 152

Oil Derrick

So our old Oil Derrick model was a bit... well.... old. So Guy with a wrench has made a new one! This will fit in line with the other tech buildings that he has done previously. Only the Secret Lab to go by my record wink.gif Take a look below.

IPB Image



For those of you who haven't been keeping an eye on proceedings, the engineer character on each faction will be able to capture these special tech buildings that are dotted around the maps. They provide bonuses for your team. For example, the Tech Oil Derrick provides additional funds for your team. Tech buildings are handy, so keep an eye out for them. Also, it gives you more of an incentive to become an engineer.

Dumplings

Remember a few weeks back when I was showing you guys the War Miner? Well, now I have gotten the model to the stage where an ore dumping animation can be made. That's right! The War Miner will deposit it's lovely load of ore by tipping it out into the main pit ready for transport into the refinery itself. Take a look at the pretty pictures I have below!

IPB Image

So where do you suppose the War Miner goes?

dtrngd has been working on a few teaser screenies for you guys. No more shall be said only picture...

IPB Image



Blog Written by One_Winged_Angel
For the full blogs click here

Post comment Comments
Scarwing
Scarwing

Nicely done on the module piece and the miner opening as well, and especiallthe bottom picture, i love the refinery, heck i just want to marry you guys.

Reply Good karma Bad karma+2 votes
RockerFox
RockerFox

everything is looking awesome, keep up the great work

Reply Good karma Bad karma+3 votes
feillyne
feillyne

Wow, stunning, astounding, dumbfounding!

The revamped, brought back installer is awesome, too. :-) Missed it very much in TFD. = /

Reply Good karma Bad karma+1 vote
Omar007
Omar007

Awesome work guys! Keep it up ;)

PS. I really like the idea to replicate the RA2 installer ^^

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet

Pure awesome!

Reply Good karma Bad karma+1 vote
Dimension9999
Dimension9999

awesome work!

Reply Good karma Bad karma+1 vote
justgoaway
justgoaway

Oh, men! This game is going to be much better than many comercial games! The APB beat the Renegate be far, and I think that this will happen with AR

Reply Good karma Bad karma+1 vote
Bird_of_Prey
Bird_of_Prey

Ha! Love the installer. Great work!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: