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Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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This weeks blog we have have some information on the Soviet War Factory Weak Point, along with a test infantry tested rigged up.

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Soviet War Factory Weak Point: Fuel Tanks

dtrngd has been adding detail to what will be the major weakpoint for the Soviet War Factory.

are only some of the massive fuel tanks, housed in the War Factory,
used to keep the Red Army's war machine running. Thick tubes pump the
lifeblood of the diesel engines below to where newly contructed
vehicles are fuelled up ready for combat. The fuel for these tanks
comes from many other tanks housed in the war factory. However due to
the sheer volume of fuel stored at the war factory, this stockpile is
off limits to meager conscripts. Only the engineers, technicians and
scientists that work within the Soviet War Factory can access them.

Anyway, here is a peek at what Allies should be looking to target if they want to shut down Soviet Vehicle operations.

IPB Image

Rig Man

At the weekend, One_Winged_Angel sent his base infantry model to
TruYuri to see if it would rig up correctly ingame. Compared to the rig
time of some of the older infantry for APB, it knocked spots off it.
Within a few minutes it was rigged and ready for game. There are a few
mesh errors that need correcting but otherwise he can start modelling up
some more characters. We are hopefully going to coax Eggman into
porting the infantry rig into 3dsmax for ultimate control over the
rigging process (and decent meshes!).

Anyway, here is rig man. His head took less than two minutes to model.

IPB Image



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Rigman should be a map specific character, seriously, imagine getting your *** kicked from somebody that looks like that.

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lol u made a funny nice 1

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Could be used as a human shield... or human-like shield... x-D

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