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Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

RSS AR: October-November Update 2015

This week we have new renders of the Allied Airforce Command HQ, a wooden surprise and a video of improved base defenses!

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Good day dear fans and welcome to the latest AR update!

This is a combined update made up of both the October and November updates that were posted on our forums. Now let's see what we got packed up for you!

Airforce Command HQ

Updated Airforce HQ Exterior

Building exterior (WIP)


Communications Console (Minor Weakpoint)

Communications Console (Minor Weakpoint, WIP)


Harrier Missile Racks (Major Weakpoint)

Harrier Missile Racks (Major Weakpoint, WIP)


The lift control room

The lift control room in the internals (WIP)


G.I. model update

G.I. model

Latest render of the G.I. by OWA (WIP)


RA2 Powerup Crate

Powerup Crate

Powerup crates, modelled by Romanov (WIP)


Defenses that search for targets

Danpaul88's new turret rotator script in action


This is just a taste of the two updates.
To read the full October update, head here.
To read the full November update, head here.

Comments
Metaltooth
Metaltooth

Hows development coming along?
You think youll give us a public release next year?

Reply Good karma Bad karma+6 votes
[W3D]OWA Creator
[W3D]OWA

It's coming along well. We could do with some more help, but we'll see if we can pull together and get something out there sooner rather than later. There are plenty of art and game mechanics left to implement!

Reply Good karma+2 votes
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