Evolutive Survival Community Game. Build, Fight, Survive, in a post apocalyptic scenario, with robots called Recyx. Persistent world where you bases still in the world while you are offline.
Once again the genius of Jérémie St-Amand at the service of Productions Soleil Rouge.
Procedural terrains done on compute shaders and hardware tessellated planes. Also my entry for the Unity DX11 contest and the future terrain engine for the game Recyx.
- Procedural terrain modeling using value, perlin and simplex noise derivatives.
- Procedural global normal mapping.
- Procedural slope-based texturing.
- Procedural detail displacement and normals.
- Procedural ambient occlusion.
- Support for infinite worlds.
Music composed by Kim Derome (http://kimderome.com).
Looking goooooooooood. :)