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Realms Beyond is a classically inspired fantasy role-playing computer game with turn-based combat and a party system that allows you to control up to six characters at any one time. Whether you yearn for an open world to explore at your own pace, tactical combat that allows you to plan your moves carefully, or want to lose yourself in the rich fabric of our world, trying to survive and make your mark, Realms Beyond offers endless choices, lands to travel, monster-infested dungeons and a host of storylines to follow. Adapting and responding to the player’s interactions with the world, you will find a depth and richness for your adventures that combines the very best of traditional gameplay with modern-day technologies. The result is a game world that comes alive, brimming with undiscovered stories, content, mysteries, and challenges. www.realms-beyond.com

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Kickstarter successfully launched!

Kickstarter successfully launched!

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Our campaign on kickstarter started and we already have over 1000 backers!

First Gameplay Video - Combat Alpha

First Gameplay Video - Combat Alpha

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We released our first gameplay video. The video is directly taken out of the game and demonstrates the first iteration of our combat system.

Realms Beyond - A classic turn-based fantasy RPG

Realms Beyond - A classic turn-based fantasy RPG

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Realms Beyond is a party-based fantasy role-playing game with tactical turn-based combat and full character customization. Explore a huge world and lead...

Camping and Survival, Editing Tools

Camping and Survival, Editing Tools

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Some information about the camping system of Realms Beyond. For RPG authors, we show a little preview video of the editing tools.

This Week In Indie Games: October 28 2018

This Week In Indie Games: October 28 2018

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The biggest indie gaming stories for the week of October 28 2018.

Combat alpha screens and NPC portraits

Combat alpha screens and NPC portraits

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We released the first screens of the combat alpha and a little preview video of the Fireball spell. Also, we worked on finding a good style for character...

Blog Post Combat #2: Hexes vs. Squares

Blog Post Combat #2: Hexes vs. Squares

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About the reasons why we chose to go with hexagons instead of squares and how we transformed the D&D combat rules (e.g. movement costs or flanking) based...

Blog Post Source of Inspiration #5: Phantasie

Blog Post Source of Inspiration #5: Phantasie

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About the great cRPG series Phantasie by Winston Douglas Wood published by SSI.

Blog Post: Where do you start designing an open world roleplaying game?

Blog Post: Where do you start designing an open world roleplaying game?

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How to make a fantasy world believable and relatable? World building is such a huge topic that we won’t be able to cover it in any kind of detail in...

Blog Post Source of Inspiration #4: The Bard’s Tale

Blog Post Source of Inspiration #4: The Bard’s Tale

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A retrospective of The Bard's Tale and how it inspired us to create different ways to solve specific puzzles.

Blog Post Sound Design #2: Attentive music matters

Blog Post Sound Design #2: Attentive music matters

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Individual combat music themes for different kind of enemies can achieve a dense atmosphere.