Follow a path of Discovery and Secrets as you take on the role of Leo, a mysterious character that showed up in the town of New Elizabeth without any trace of previous existence. Finding out that the town wont talk to anyone from "Dark Mansion", Leo is classed as an outcast that only the Mayor will talk to. He takes on a mission to seek out and shut down the most powerful source of energy in the entire parallel world of Paradise, Reactor 17. Travel through dark and dangerous places ranging from Mines and Dungeons to The Abandoned Mansion and finally, Delta Labs. Meet friends along the way and trade items to achieve your goal.
Introductory Values
Hello once again, it's been a very long time since I updated you guys on the goings on of Delta Studios and Reactor 17. Well, it's high-time I actually did something around here and I thought it was appropriate that I update you on the most important matters first. Those being that Reactor 17 is not a dead project, however Delta Studios is.
Wait, Delta Studios is Dead?
Yeah, Delta Studios is dead. But for a reason! Lately, I've been working with a new team. Dubbed Project Rogue, by myself, and running under the name of Rogue Rage. Project Rogue still involves a lot of the original team, a lot meaning just myself... With a few new members thrown in, a few meaning about eight or nine members.
So, the new team means what, exactly?
Well, to answer that question, I'm not going to have to do a great deal. For starters, the new team now has a YouTube partnership, which means we're getting paid... Soon. Secondly, we're already in the process of designing our first team game, the second one will be Reactor 17. Although, I tend to end up multitasking and working on both at once. The new team may not be as talented in games design as I am, however their views on the RPG environment is pretty good, and this would aide me in developing Reactor 17 to be a more entertaining game.
So Reactor 17 is going to be an RPG?
Yes, and it was destined to become one from the very beginning. Although, the story may need re-inventing around the four new characters that will be introduced at a later date. We'll also be introducing the RPG crafting system and fusing the traditional RPG environment with that of a point-and-click adventure game, such as "The Secret of Monkey Island", "Myst" and "Shadowgate", and a First Person Shooter... Creating some monstrous hybrid FP-RP-PnC game... Hah, no. We'll just be making it a First Person Role-playing Adventure game, where exploration is key.
What now?
Now? We wait... Or, you wait. Whatever floats your boat.
I'll update you when I can, and I'll keep you posted on YouTube.
Reactor 17 news update - 18 July 2011 This news post runs through how far we are through the development side of Reactor 17.
Running through the potential weapons for Reactor 17.
Running through a few potential enemies that Reactor 17 could include.
April Status check on Reactor 17. Check up on what's currently finished/in progress.
Thats right folks, you read that right. I have released a DUAL (meaning two) Map pack for Reactor 17. Since Platinum Arts Sandbox 2.7 was released last...
The first Fan Pack for Reactor 17. Contains Wallpapers, Samples and Avatars. As this is the first and R17 hasnt been in development long, Theres only...
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"Leo", Such A Mysterious Name, I Bet He's Creepy
Releasing the first map pack for Reactor 17. EVER! Yes folks, The FIRST map pack. Head on down to Sandboxgamemaker.com and download 2.7, then install the maps following the instructions on the download for the map pack.
The link for the map pack is as follows: Indiedb.com
Awesome fan pack :D
Thanks! One reason it took so long to release is because I was waiting on Cork.
I'm loving the new screenshots for R17 Leo! Keep 'em coming :D
Will do! Theres loads more to come. And By the looks of things. R17 has made quite an impact. :D
impact in what?
Impact in the Sandbox community. It's been dormant for about 11 months.