After many generations on Ancient Earth, the oblivion has buried in all's memories the cruelty of the Great War that Triple Bond fought against the hordes of the wicked races. That calamity shaped a new world were mankind, dwarves and elves, blinded by greed, broke their covenant and they walked off to their very own destinies. A new era rose up and the calendars from the Ancient Earth scarred a new date in their chronology: the Age of Sword and Magic after the Great War.
The narrow equilibrium of forces had given cause for successive battles and truces, however the human Empire and the Daelthrow's Kingdom of dwarves are about to alter this chaotic order with a new treaty, whereas in the Empire's shadows some voices are spurring a rebellion, a wave from the formerly war winds is commencing to fall over the Ancient Earth.
Indeed, it is a game made with RPG Maker 2003 and we have wanted to make the most of this tool with:
*Note: not all the features had been implemented in early access, we beg your patience and understanding to fully introduce them during early access.
In "Razas - Chapter 1" you will immerse yourself on a story of an HRPG (Hispanic Role Playing Game) in the inhospitable world of Ancient Earth, where sword and magic take their place in the struggle for survival of its kingdoms and nations, in which violence and old values are collapsing with the yell of war drums. When finding strength out of weakness in the last moment, it might make the difference between salvation and catastrophe.
You will make crucial decisions but... Will you do in your own benefit? Or perharps, will you be the stoical man that all are expecting you to be?
Check our website for more related info here.
And here it is our itch.io page, where you can buy our alpha in early access.
Check out our Greenlight page and share your feedback and vote us.
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It's a game developed with the very old tool "RPG Maker 2003", an Hispanic project started time ago with the goal of reaching the top of it, technical by eventing and as well as a game designed by Hispanic people. That's what we call an "HRPG", an Hispanic Role Playing Game were RPG meets with the Hispanic way of making games in the RPG Maker 2003 tool long ago in past years.
You can check more info about story and features here on indiedb.
Recently we pushed an update on our store at itch.io website here. We worked making graphical changes on tilesets and charasets. Look for example our new Inexplored Lands:
This another screenshot is the tileset make for an entrance in Daelthrow's Kingdom.
Also we touched other places such these:
We added a bit more charaset animation to our main characters that will let them to express their mood, for example this:
We fixed some other issues such strings of text not properly translated or some re-arrange on tileset maps not related with graphical tileset, or a wicked bug.
We uploaded a demo file here for our recently launched early access alpha. We hope players will have a taste of approximately 30-60 minutes from the very beginning to the first open area for exploring, fighting and being captured by the story of "Razas". It's just 1/3 of gameplay available right now through the alpha build, which you can check on our itch.io site here.
With this free demo what we expect from you is:
To keep things brief, you can search more info of our game here on indiedb, but you can check our website too here. Please, we need your feedback to improve it, we need to polish more some mischievous bugs, listen your positive or otherwise things and obviously... your vote on our Greenlight. You will have the last word on our game!
In the next weeks we'll look into the merge system for remaking from scratch:
We need to include inside the picture menu and not as an outside map, fix those fonts not properly displayed, integration with the "extra" options and many more fix, such attach this merge system with the maestría system that we need to design for our early access development.
You may contact with us through indiedb, twitter, our Greenlight page or itch.io website. We are openly minded to your feedback, because the most valuable thing for us now it's your opinion to continue improving our game.
Ah! Our hero wants to say you something...
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A brief demo based on alpha 1.3.e with roughly 30-60 mins from the beginning.
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