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After many generations on Ancient Earth, the oblivion has buried in all's memories the cruelty of the Great War that Triple Bond fought against the hordes of the wicked races. That calamity shaped a new world were mankind, dwarves and elves, blinded by greed, broke their covenant and they walked off to their very own destinies. A new era rose up and the calendars from the Ancient Earth scarred a new date in their chronology: the Age of Sword and Magic after the Great War.

The narrow equilibrium of forces had given cause for successive battles and truces, however the human Empire and the Daelthrow's Kingdom of dwarves are about to alter this chaotic order with a new treaty, whereas in the Empire's shadows some voices are spurring a rebellion, a wave from the formerly war winds is commencing to fall over the Ancient Earth.


Indeed, it is a game made with RPG Maker 2003 and we have wanted to make the most of this tool with:

  • A script focussed on characters that will live the events that lie ahead according to your decisions, shaping its own charisma and the story. Being a thief, getting viciously drunked, leave alone the innocents or even die when you least expect it, are in your hands.
  • An isometric battle system (SBS3D) made from scratch by eventing. There is no trail about the default battle system because isn't there! Fight, defend, make use of items at your disposal or run away: a good tactic is crucial for survival before some enemies. Occasionally the pen is mightier than sword!
  • Random battles are a nightmare sometimes, so is up to you escaping from enemies or fighting back. Enemies will escape or run after you, be careful, dangers lurks even on rocks!
  • We have customised menu game interfaces, shop, settings and many more.
  • The main characters have skills that consume energy or spells that consume magic. This has its own perks inside and outside from battle, uncover it by yourself with AP!
  • Some powerful and unknown creatures inhabits the Ancient Earth, link to them and experiment the power in battle, the wisdom outside it and the tight vital bond that will give you benefit against your foes.
  • Animated scenes that will guide you through the story progress like someone that peel off an onion one layer at a time, one mystery after another one.
  • And minigames, an exclusive original sound track, and... many more things that you should discover by yourself!

*Note: not all the features had been implemented in early access, we beg your patience and understanding to fully introduce them during early access.

About the game

In "Razas - Chapter 1" you will immerse yourself on a story of an HRPG (Hispanic Role Playing Game) in the inhospitable world of Ancient Earth, where sword and magic take their place in the struggle for survival of its kingdoms and nations, in which violence and old values are collapsing with the yell of war drums. When finding strength out of weakness in the last moment, it might make the difference between salvation and catastrophe.

You will make crucial decisions but... Will you do in your own benefit? Or perharps, will you be the stoical man that all are expecting you to be?

Early Access / F.A.Q.

Check our website for more related info here.

And here it is our itch.io page, where you can buy our alpha in early access.

Steam Greenlight

Check out our Greenlight page and share your feedback and vote us.

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Check our Razas public demo



But... What is "Razas"?

It's a game developed with the very old tool "RPG Maker 2003", an Hispanic project started time ago with the goal of reaching the top of it, technical by eventing and as well as a game designed by Hispanic people. That's what we call an "HRPG", an Hispanic Role Playing Game were RPG meets with the Hispanic way of making games in the RPG Maker 2003 tool long ago in past years.

You can check more info about story and features here on indiedb.

Our recent update to alpha 1.3e

Recently we pushed an update on our store at itch.io website here. We worked making graphical changes on tilesets and charasets. Look for example our new Inexplored Lands:

Inexplored Lands

This another screenshot is the tileset make for an entrance in Daelthrow's Kingdom.

Image 7

Also we touched other places such these:

We added a bit more charaset animation to our main characters that will let them to express their mood, for example this:


We fixed some other issues such strings of text not properly translated or some re-arrange on tileset maps not related with graphical tileset, or a wicked bug.

Demo release

We uploaded a demo file here for our recently launched early access alpha. We hope players will have a taste of approximately 30-60 minutes from the very beginning to the first open area for exploring, fighting and being captured by the story of "Razas". It's just 1/3 of gameplay available right now through the alpha build, which you can check on our itch.io site here.

With this free demo what we expect from you is:

  • Check our game and if you like it, support us by picking up the early access alpha.
  • A lot of feedback. We need to improve more things, playable things and graphics, bug reporting, issues, etc. because we are just only three devs, and only one in charge of all eventing inside the tool. Isn't easy to catch all with the current complexity with the eventing code right now.
  • You are free to open our demo if you have got RPG Maker 2003. Moreover, we encourage you to do because maybe you'll learn about it or perharps, you'll help us making the game as much as possible bugfree.
  • We need a lot of kind help in our Greenlight here, mainly because we have no funds besides what the game sell on itch.io, no marketing money campaign or experience/skills to make one, so just our little time, effort and love for the game is what we have. We could said as "indie w/ no $".

Razas public demo

To keep things brief, you can search more info of our game here on indiedb, but you can check our website too here. Please, we need your feedback to improve it, we need to polish more some mischievous bugs, listen your positive or otherwise things and obviously... your vote on our Greenlight. You will have the last word on our game!

An the next step is...

In the next weeks we'll look into the merge system for remaking from scratch:

Old merge system

We need to include inside the picture menu and not as an outside map, fix those fonts not properly displayed, integration with the "extra" options and many more fix, such attach this merge system with the maestría system that we need to design for our early access development.

Contact with us and share your feedback

You may contact with us through indiedb, twitter, our Greenlight page or itch.io website. We are openly minded to your feedback, because the most valuable thing for us now it's your opinion to continue improving our game.

Ah! Our hero wants to say you something...

A rebel wants your vote


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Razas public demo

Razas public demo


A brief demo based on alpha 1.3.e with roughly 30-60 mins from the beginning.

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Latest tweets from @proyectorazas

We return with an #Update and a #Teaser of our #gamedev #Razas after long hiatus because #videogames is our #lifeT.co

Feb 21 2021

RT @Netherware: We close 2017 with some great news! Netherwareentertainment.com

Dec 21 2017

RT @Netherware: Try the cheat codes in Desolate City! Now the maniacs and the rest of the monsters will tremble... T.co

Dec 4 2017

Still alive, making more progress in #Razas a #rpg made in #rpgmaker #RPGツクール #pixelart #indiedev #gamedevT.co

Nov 12 2017

RT @Netherware: Desolate City updated! Netherwareentertainment.com

Nov 11 2017

RT @Destino_RPG: Los NPCs característicos de los RPGs Destinorpg.es ¿Qué otros NPCs habituales recordáis del género? T.co

Oct 24 2017