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Raw F.O.X is a first person shooter video game to be developed and published by Redkix Games for Windows, Mac, and Linux. It is the first installment to the Raw F.O.X series. The game is based on the Unity 3D game engine developed by Unity Technologies. The narrative focuses on a modern conflict set in the fictional nation of Torisakia, involving a counter terrorism force named the TCTF and a rebel group called the UCOT, and is centered around an antagonist who plans to kill and destroy Torisakia's people and economy. It is told from the perspective of Private Edward Groves, a former Torisakian Army who was part of a large scale military operation for 2 years and spent both years in a guerrilla prison. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress. The game also contains downloadable content called "map packs", which can be downloaded online.
Today, I released the first picture featuring gameplay. Along with ALPHA 3 delayed. I also talk about some other things that have been fixed...
progress - first evidence of gameplay revealed! alpha 3 delayed!
Raw F.O.X received big updates this week. The main update is the switch from Third-Person to First-Person to change to a new way of gameplay...
raw f.o.x changes to a whole new perspective of gameplay
I'm putting the finishing touches on the mission "Chilled To The Bone", The first mission in the game. Since it doesn't really contain any events that...
mission "chilled to the bone" almost finished!
It's been awhile since our last update. I started working on some multiplayer maps as well as announcing the Linux version.
progress - 6/30/12
I have started Raw F.O.X's IndieGoGo campaign. Our goal is $800 and all of the funds will go to better assets for Raw F.O.X.
indiegogo campaign launched!
I'm proud to announce that the ALPHA 1 has been released for Raw F.O.X! This alpha contains the basic things I addressed in the latest news. A few bugs...
progress - 6/14/12
A lot of progress has been made in the past few days. Mostly making the game more realistic and adding destructible environments. I've also added a basic...
progress - 6/12/2012
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