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IndieScape Games first game since release of Potion Blaster in 2017 presents Ranger's Quest. A twin-stick platformer set in a lively hand-drawn world with 8 unique levels that takes you on an adventure like none other. An evil cult has stolen something from your small village but has left you unaffected; the townsfolk turn to jealousy and force you to take one of two paths: retrieve what was stolen or live alone isolated from society. Made in Unity3d for PC and Consoles, coming soon!

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Good morning! I am starting the day out right with a cup of coffee and some epic soundtracks to get inspired for the work today.

morningCoffee


The goal for today is to implement two new enemy mobs with our AI system we have already implemented. So with that, let's get started!

Our new mobs fit perfectly in the snowy tundra level we've put together. Starting with the wolf mob, we brought him in, applied the scripts and colliders and tested it out; perfection, except the wolf was slipping around on the terrain as if on ice.


But the model and the texture all match perfectly in the level so let's diagnose what's going on.

Double checking the terrain for any friction materials or anything, I resorted to importing the wolf model with legacy animations, not mechanim and had to write some code to get legacy animations to play. This didn't solve the issue but I found one particular set of properties that I began modifying and: SUCCESS! I changed the animations back to generic and am using mecanim again.

After working for about 12 hours, I switched from coffee to beer and finished up by adding the second enemy mob, an anthromorphic wolf that has a ranged attack. I wrapped up the day with finishing the developer's log and now here I am!

Thanks for the read!

newenemies

Inspiration sources for Ranger's Quest and tips for you!

Inspiration sources for Ranger's Quest and tips for you!

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Fine tuning mechanics + a user's request implemented

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This past week was spent fine tuning some of the mechanics we want to implement in Ranger’s Quest. We took a survey on Facebook and Twitter on whether...

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Implementing a smarter AI with native Unity tools

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Welcome to our second video on our new project Ranger’s Quest. Today I will be sharing what was initially developed as a our AI, artificial intelligence...

Ranger's Quest Announcement Trailer

Ranger's Quest Announcement Trailer

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IndieScape Games first game since release of Potion Blaster in 2017 presents Ranger's Quest. A twin-stick platformer set in a lively hand-drawn world...

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Ranger's Quest
Platforms
Windows, XONE, PS4, Switch
Developer & Publisher
IndieScape Games
Engine
Unity
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Style
Genre
Platformer
Theme
Fantasy
Players
Single & Co-op
Project
Indie
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Latest tweets from @indiescapegames

The next gen is here! #gamedev T.co

May 29 2020

Experimented modeling with high polygon counts and Substance Painter, a new way to unwrap and texture; pretty pleas… T.co

May 25 2020

Where the magic happens! #gamedev #indiedev T.co

May 25 2020

Ooo, spooky! Crazy how much lighting and fog can affect a scene. #gamedev #indiedev T.co

May 22 2020

Not many other industries support their competitors like game developers in the Indie market. Today, we celebrate t… T.co

May 20 2020

Just purchased Neversong! support #indiedev and @atmosgames alike! T.co

May 20 2020

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