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RAINSWEPT is an adventure game - A murder mystery dealing with themes of love, relationships, guilt and unresolved trauma. The focus is on delivering an emotional story, tied together with charming art style, characters with deep histories, and a moving soundtrack.

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Rainswept is OUT NOW!

Rainswept is OUT NOW!

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I'm excited to announce that after two years of working on the game, Rainswept has finally been released and is now available on Steam!!

Rainswept is now on CONSOLES!

Rainswept is now on CONSOLES!

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The murder mystery adventure game is now out on Switch, PS4 and XBOX One!

Announcing Forgotten Fields, and a reveal trailer!

Announcing Forgotten Fields, and a reveal trailer!

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Hi! Frostwood Interactive's next game is a narrative adventure game called Forgotten Fields. Kickstarter and demo coming soon!

Overhauled controls!

Overhauled controls!

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Now all visible objects in a scene can be looked at with the cursor without moving up right next to them.

Rainswept release date announcement + teaser trailer!

Rainswept release date announcement + teaser trailer!

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I'm super excited to announce that Rainswept comes out on 1st February for PC and MAC! :D

#24 Quest tracker and mouse support

#24 Quest tracker and mouse support

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In the past couple of weeks, I’ve improved and implemented a couple of features. First, the interaction wheel has been updated. A few weeks back I asked...

#23 Fixing bugs and bringing it all together

#23 Fixing bugs and bringing it all together

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Having completed the previous tasks of polishing the game and implementing visual improvements, I’ve now started with one of the most important tasks...

#22 Polished visuals and other improvements

#22 Polished visuals and other improvements

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For the past couple of weeks, I’ve been working on improving the visuals of the game. Which, as you can see in the video below, meant redrawing a lot...

#21 Time for testing, polishing and improving the game!

#21 Time for testing, polishing and improving the game!

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And finally, all pending tasks and missing parts have been completed! Now it’s on to bringing it all together, testing and improving everything as required...

#20 Update speech bubbles, dialog boxes and diary

#20 Update speech bubbles, dialog boxes and diary

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These past few weeks I’ve spent most of my time creating the diary system and adding notes for it, but the most exciting news are the new speech bubbles...

#19 Diary system, new NPCs and expanded Pineview locations!

#19 Diary system, new NPCs and expanded Pineview locations!

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These updates have become slightly less frequent, but that’s mostly because development work has me completely absorbed + there’s been a lot of non...

#18 Building Pineview

#18 Building Pineview

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Over the past couple of weeks, I’ve managed to finish up the remaining dialogues and scenes, and the core of the game is now essentially complete! As...

#17 Finishing up incomplete scenes. Also, I'm moving to a new place!

#17 Finishing up incomplete scenes. Also, I'm moving to a new place!

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During the past weeks, after wrapping up campaign related work, I dived head first into finishing up the remaining scenes so as to bring the core of the...

FINAL 15 hours for the Rainswept Indiegogo crowdfunding campaign!

FINAL 15 hours for the Rainswept Indiegogo crowdfunding campaign!

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The Rainswept Indiegogo crowdfunding campaign has reached its final 24 hours. If you’ve been holding off for the end of the campaign to support it...

Physical rewards now available - Tshirts, Mugs and Posters!

Physical rewards now available - Tshirts, Mugs and Posters!

News 2 comments

Physical rewards tiers are now available for the Rainswept Indiegogo campaign - These include stickers, posters, mugs and T-shirts!

Indiegogo campaign is now LIVE + new trailer!

Indiegogo campaign is now LIVE + new trailer!

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I’m really excited to announce that the Indiegogo campaign for Rainswept is now live! Also check out the new trailer here.

Upcoming Indiegogo crowdfunding campaign for Rainswept

Upcoming Indiegogo crowdfunding campaign for Rainswept

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A small but very important update today - I wanted to let you guys know that I’ll be launching an Indiegogo campaign in order to crowdfund Rainswept...

#16 Animated faces for dramatic cutscenes

#16 Animated faces for dramatic cutscenes

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This week I’ve got something cool to show you - the process that I’ve used for creating a couple of short cutscenes so far for Rainswept. Check it...

#15 Timelapse of a cloud being painted + some new screenshots

#15 Timelapse of a cloud being painted + some new screenshots

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Hi there! I decided to record me painting a cloud that'll be used in Rainswept. Also, I love painting clouds.

#14 Interrogation room art - Old v/s new

#14 Interrogation room art - Old v/s new

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It’s been a while since the last devlog, mainly because I’ve been working on the final scenes of the game. I wouldn’t want to show anything related...

#13 Surreal scenes and recent progress

#13 Surreal scenes and recent progress

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It's been a while since the last devlog, but development is moving along smoothly. Almost 80% of the game's content has been created, which will then...

#12 Experiments with physics and new systems

#12 Experiments with physics and new systems

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The past few weeks I've been working on adding new locations, story bits and new systems to play with. I've been playing around with ideas to allow players...

#11 Restructuring, bug fixing and shoegazing

#11 Restructuring, bug fixing and shoegazing

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After taking a break for a few days, this week’s been witness to hardcore development!

#10 Retrospective: A look back on ~1 year of development

#10 Retrospective: A look back on ~1 year of development

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The journey so far, and what's yet to come in the development of Rainswept.

#9 How simple 2D lighting is being done using blend modes in Rainswept

#9 How simple 2D lighting is being done using blend modes in Rainswept

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Hi! Today's devlog is about the simple method being used for creating 2D lighting effects in Rainswept. As the name suggests, weather plays a major role...

#8 Hair physics!

#8 Hair physics!

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There's been a lot of progress made in recent days on the visual polish front, one of them being adding some life to one of the character's hair!

#6 Experiments with patterns, gradients and color schemes

#6 Experiments with patterns, gradients and color schemes

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This week there's been a bunch of work done in terms of more dialogue and story related stuff for the new scenes. At this moment, almost half the total...

#5 Travel, a new monitor, and a lot of work!

#5 Travel, a new monitor, and a lot of work!

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Apologies for about 20 days of silence (jeez, time flies!) but I'd been travelling due to family commitments over the past week and a half. I did manage...

#4 A new character, and some cozy particle effects

#4 A new character, and some cozy particle effects

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Say hello to a new character: Doctor Martinez! He's in charge of performing the autopsies on Chris and Diane.

#3 Work begins on new levels!

#3 Work begins on new levels!

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After many months of creating the foundation and preparing the demo, it's a pretty good feeling to cross that milestone and to finally start work on completely...