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Rage Runner is a fast paced 3D runner that will challenge your memory and your reflexes. Blast through miles of trench in the H-C-S Penetrator (the ship that did the castle run in less than 2 parsecs!) as you avoid an onslaught of fast and furious obstacles. Missile, Shield, Super Brake and Super Thruster powerups will help lead you to "FREEEEEDOOOOMMMMMM!!1" and if you’re good enough, emblazon your initials on the high score server. Rage Runner also features a robust Level Editor that allows you to create and share levels with the community. Do you have what it takes? We have faith in you! System Requirements: CPU: Pentium®IV 1.5 GHz or Athlon® XP 1500+ processoror higher RAM: 512MB RAM GPU: Any recently modern GPU with at least 100 shader cores. Probably will not run on older integrated chips. OS: Microsoft® Windows® XP/Vista/7/8, Mac OS 10.X, Linux x86/x64 with working openGL drivers HDD: 245 MB uncompressed free hard disk space RECOMMENDED: Gamepad

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Rage Runner Collision Workaround (Games : Rage Runner : Forum : Developer Blog : Rage Runner Collision Workaround) Locked
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Jan 25 2014 Anchor

Just a quick note that we've identified an issue that occurs on super fast gaming machines. It will be fixed in version 1.4.1

Symptom
When you collide with an object, the ship does not explode but instead gets stuck on the obstacle.

Work-around
Press ~ to open the console
Type application fps 60 and hit enter
Press ~ to close the console, you'll need to do this every time you start the game

Details
The issue occurs on machines that get more than 120 fps. The physics engine runs at 120 fps, so when the framerate exceeds this number, collisions don't get handled in time. The fix above locks max framerate at 60 while the permanent fix in 1.4.1 enables vsync.

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