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It's WW2. You're a general, sitting in a tent. You have a radio, a map, some markers and unit figurines in front of you. Win the battle. Unlike other WW2 real-time strategy games (Company of Heroes, Men of War, etc.), you are not some omniscient being floating above the battlefield. You have units to control, but you can't see them. There are enemies out there, but you can't see them. Your only link to the battlefield and your units is the radio. Your units will make periodic status reports to you over the radio, and you'll give commands over the radio. Unfortunately, units can be a little... unreliable. Sometimes you'll lose contact with them, other times they'll exaggerate how much danger they're in, and sometimes they'll get lost. It's up to you to sift through the available information and make the correct decisions to win the battle.

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Add media Report RSS Radio General - Devlog 1: Unit Movement
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Description

This week I made an extremely simple tutorial on moving objects in Unity. Each unit has a given target object it is moving towards. This target can be adjusted in real-time, and the unit will continue to move to its destination.

This tutorial is basic enough to be useful for anyone starting with Unity. I enjoy making tutorial videos, so the next few videos will be very tutorial-like. As the game becomes more complex, I won't be able to cover all the code and techniques, and I'll fall back into doing short updates on newly implemented features.