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It's WW2. You're a general, sitting in a tent. You have a radio, a map, some markers and unit figurines in front of you. Win the battle. Unlike other WW2 real-time strategy games (Company of Heroes, Men of War, etc.), you are not some omniscient being floating above the battlefield. You have units to control, but you can't see them. There are enemies out there, but you can't see them. Your only link to the battlefield and your units is the radio. Your units will make periodic status reports to you over the radio, and you'll give commands over the radio. Unfortunately, units can be a little... unreliable. Sometimes you'll lose contact with them, other times they'll exaggerate how much danger they're in, and sometimes they'll get lost. It's up to you to sift through the available information and make the correct decisions to win the battle.

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Tutorial Mission for a tricky game

Tutorial Mission for a tricky game

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Radio Genneral's concept is simple, difficult. Without immediate and direct feedback, a good tutorial is essential to teaching players the core gameplay...

Radio General: Concept

Radio General: Concept

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The concept and ideas behind Radio General, including past work done by Foolish Mortals.