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The objective of the game, is to manipulate tetromino- and pentomino blocks, and placing them strategically to make at least one full horizontal line. At first sight it looks like a 2D game, but with each block you place, the platform will turn ninety degrees, giving you four playing fields. But every piece will affect every side!

Features and modes

  • Normal mode
  • Hardcode mode
  • Raid mode
  • Fixate mode
    [*]Local Multiplayer
    [*]Leaderboard and achievements
    [*](S)NES controller, keyboard and XBox controller support.
  • Steam: Leaderboard, stats, achievements, trading cards, cloud savind, full controller support.
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Steam submission


We improved our gameplay and added a lot of cool stuff!
The possibilities to make lines has gone crazy hardcore (yes, more then one way to clear lines). And the strategies I have seen on conventions is mind blowing.

I really hope you guys will love it!

Should there be any last minute request... shoot.

Btw, in Quatros Origins I included most of the steam user requests ( achievements, leaderboard, trading cards, full control support (including (S)NES controllers), cloud saving, statistics...)




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