The objective of the game, is to manipulate tetromino- and pentomino blocks, and placing them strategically to make at least one full horizontal line. At first sight it looks like a 2D game, but with each block you place, the platform will turn ninety degrees, giving you four playing fields. But every piece will affect every side!
Features and modes
We improved our gameplay and added a lot of cool stuff!
The possibilities to make lines has gone crazy hardcore (yes, more then one way to clear lines). And the strategies I have seen on conventions is mind blowing.
I really hope you guys will love it!
Should there be any last minute request... shoot.
Btw, in Quatros Origins I included most of the steam user requests ( achievements, leaderboard, trading cards, full control support (including (S)NES controllers), cloud saving, statistics...)
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