Based in Canada
Two genres collide in this puzzle-game shoot-em-up mashup! Build massive chains to unleash bullet hell! Play with a friend or battle 9 AI opponents.
Puzzleshmup started in 2011. I was watching a friend in class play Touhou, a bullet-hell shmup series, and thought the rectangular play area looked like a puzzle board. That's when I had the idea of making a puzzle/shmup hybrid game. Another friend, Josh Arlitt, independently had the same idea and together we fleshed out the concept. The game play is similar to the puzzle series Puyo Puyo, but when you create chains (puzzle combos), instead of sending garbage blocks to your opponent, you send bullet patterns.
Puzzleshmup is coded in C# with Monogame, an open-source framework for game creation and the successor to XNA.
- Local Multiplayer
- 3 Difficulties
- 9 AI Opponents
Puzzleshmup Trailer YouTube
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Tyranno Games allows for the contents of Puzzleshmup to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Puzzleshmup is legally & explicitly allowed by Tyranno Games. This permission can be found in writing at https://www.indiedb.com/games/puzzleshmup/presskit/all.
Open-source multi-platform game-creation framework monogame.net.
About Tyranno Games
Tyranno Games is Alyosha Pushak and collaborators making games in their spare time. Alyosha Pushak is a software developer at KinematicSoup, where he created Kazap.io, an online multiplayer 2D space shooter.
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