PurpleRune is a cool little RPG game in which you fight, steal, and explore your way around procedural dungeons with procedural weapons and procedural monsters
This time I have decided to go for a new engine. Along with this I will also be making regular releases of PurpleRune for Windows, Mac, and Android devices...
purplerune alpha 1 release
After a short break while I re-entered the realms of hell (school), I am now working on PurpleRune again and development is going very well...
dev log 7 - 29/04/12
The first of the weekly project logs. Welcome to the first project log from Nutshell Games. These weekly posts will be an overview of the project, progress...
project log no1
Since the last dev log, i've really made some progress with the chunk system and development is really going very well...
dev log 6 - 09/04/12
This week I've been working on everything and development is moving pretty fast, albeit a small fraction of what I hope will be in the Alpha...
dev log 5 - 02/04/12
This week i've started work on outdoor environments, and been playing around with the lighting system, as well as added walls back into the game.
dev log 4 - 26/03/2012
The Week Three dev log is here, admittedly it's 9 days late but not to worry, PurpleRune is coming along rather well. New this week is the survival stats...
purplerune - week three dev log - better late than never
Hey Everybody, i'm back with the difficult second album. Kinda not really. This week i've been working on the pathfinding and last wednesday i released...
purplerune - week two dev log - pathfinding demo
Now, yes i know this isn't week one of development, but it's the first of the new regular update format for my game. So basically i'll be telling you...
purplerune - week one dev log
This is an update post about our game PurpleRune. We have made changes to our GUI, game colour scheme, game font as well as setting the month when the...
purplerunes update
An introduction to one of the two games that Nutshell games are currently making.
all has been revealed
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