First person platformer and puzzle game that takes place in a tower. The tower was built by an evil Witch to trap people and have fun watching them die while trying to reach the top. It's a game about taking risks and overcoming limitations imposed by rules, fear and yourself.
I extend myself into some design theory behind the concept of #PTower. And I explain the three main areas in my design which are: The Tower, player movement and the evil queen Lilith.