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Four years after the events of Pikmin 2, The President of the Hocatate Freight Co. has spent billions and billions to create a new device that will shrink anything, no matter how massive, to an extremely small size. To do this, sadly, The President built up a massive debt, and the deadline for repayment is closer than expected. Olimar and Louie are then called to return to PNF-404 to find more treasures from the planet, and to repay the debt once again. When the group arrives at PNF-404's orbit, a strange magnetic feild pulls the Hocatate Ship into the atmosphere at an alarmingly fast rate, and peices of Olimar and Louies suit are scattered throughout the planet. Unable to leave the planets orbit due to the magnetic feild, Olimar and Louie set out on their biggest, yet pocket-sized adventure yet! If you want to help us out in anyway (such as join our team or give us ideas) message any of us on Moddb.

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Report RSS Captain's Health Bars. (view original)
Captain's Health Bars.
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ArchDukeInstinct
ArchDukeInstinct

See there you go. In addition to just making it better for presentation on ModDB, you now have a sprite sheet for the actual game. Though you might want to reduce the game's version's spacing and try to go for a square power of 2 image. You could probably do 256x256 without scaling these I think.

With a sprite sheet vs individual images, you can now potentially reduce state switches, increasing performance.

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Memes_Expert Author
Memes_Expert

Each of these sprites are 64x64. I could probably increase the resolution a bit but I am not so sure if I should.

Also it never occurred to me that this type of format could possibly increase performance.

Anyways, thanks for your help.

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ArchDukeInstinct
ArchDukeInstinct

No need to increase the resolution. 64x64 per sprite for 16 sprites is a perfect 256x256 spritesheet you have there.

No problem.

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Description

This time I took DukeInstinct's (or however you spell it)advice and put all sprites of the same category in one image. So, after celebrating 7-11 day with some free sh*t, I worked on the health bars of the captains. Then I got bored and went outside (nice place). Anyways, here it is.


In completely related news, I still haven't decided which game engine to use. I am stuck between Phoenix Lua Engine or JGE++, the one CSPSP used. Please help me out if you can.