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Psichodelya is a vertical shoot-em-up (aka SHMUP) game set in futuristic environmet where two races of mechanized alien species are waging air warfare over Earth-like pieces of land. Player controls one of 3 playable ships, dodging heaps of bullets and killing wave after wave of enemies for points in single or 2 player local coop, over 5 levels culminating with epic bosses. Psichodelya is special because in this game player ship has a colored shied that protects from a numeber of bullets from the same color as the shield, and at the same time enemy ships are also color coded, making them more vulnerable to one type of damage.

Post news Report RSS Scoring rules

Explanation of our scoring system for this game. Announcement for integrated online leaderboards system.

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  • Total cores are calculated on level end. This is how the score is summed up at that point:
    o Bonuses are awarded for: remaining lives, killed percentage on stage (same for both players), max chain number, remaining bombs, remaining shields and by adding that on total score.
    o This is how these are calculated in pseudo-code:
    o BonusLives = lives * 30 * BaselineScore;
    o BonusKilledPctg = killedPctg * 100 * BaselineScore;
    o BonusChain = recordChain * 10 * BaselineScore;
    o BonusBombs = bombs * 5 * BaselineScore;
    o BonusShields = (shieldsRed + shieldsBlue) * BaselineScore;
    o TotalScore = Score + BonusLives + BonusKilledPctg + BonusChain + BonusBombs + BonusShields;
  • Here’s how scores are added in level:
    o Each extra shield over 5: 5 * BaselineScore;
    o Each extra powerup over 5: 20 * BaselineScore;
    o Extra lives over 5: 30 * BaselineScore;
    o Extra bombs over 8: 10 * BaselineScore;
    o Most importantly, scores for enemies are calculated when killed, proportionally to their projected lifetime. That means, if killed exactly at the projected lifetime, player gets Score x 1. If killed before, up to 2 x Score. If killed after, exactly 1x Score. Observe the following graph:

    Graph 4 scores

    o Same score is awarded if killed by bomb or by fire or by stream.
    o Base score varies from enemy to enemy
    o Projected Lifetime can vary also

  • Player also gets one BaselineScore at play for each chain over 5 per kill.
  • Level Ending score is in millions, ensuring that no two players score the same.

I'd also like to announce our super-important online leaderboards, that are already integrated in-game. Here's how it goes:
- Custom system for online profiles.
- The game has unlimited number of profiles
- Each profile remembers best score per stage pass
- Sum of best scores is displayed at local leaderboards (ranking for best local profiles)
- Player can choose to publish these profiles online, for public viewing, but also from the game.
- Player can filter online profiles to show local machine profiles only (and their corresponding global place without all the other profiles)
- Instant rank updates.
- System has been test to so far with 40,000 profiles simultaneously.
More good news to come really soon!

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