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Psichodelya is a vertical shoot-em-up (aka SHMUP) game set in futuristic environmet where two races of mechanized alien species are waging air warfare over Earth-like pieces of land. Player controls one of 3 playable ships, dodging heaps of bullets and killing wave after wave of enemies for points in single or 2 player local coop, over 5 levels culminating with epic bosses. Psichodelya is special because in this game player ship has a colored shied that protects from a numeber of bullets from the same color as the shield, and at the same time enemy ships are also color coded, making them more vulnerable to one type of damage.

Post news Report RSS First video is Up: Game Tutorial

I have posted a video on YouTube showing the game's unplayable tutorial. It describes game's mechanics, rules and basic interface.

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Update:

The project is coming up nicely. For now I posted a simple video on youtube of the games integrated tutorial. Take a look, choose HD.

In the tut ship control is simulated via script. That makes it possible to add AI control to player ship - fake coop. I'm thinking about including it. What do you think?

Now for some info about the game itself and the project:
• The base coding is mostly done. That means:
• Game mechanics for 1 or 2 players
• Controls for two independent players on KB or Gamepad.
• Main menu functions. Options screen, ship choosing, scoreboard etc.
• HUD design and logic.
• Player and enemy states and logic.
• Saving data to disk and of options to registry.
• Etc.

I will update with my progress, and share some interesting tricks when I start getting closer to real builds.

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