Optimizing our landscape generator. As you can see, that blending or texture splatting between a) blue-texture and b) sand-texture is still linear, which will change. Just a matter of time. But on the other side we’re fast enough for an iPhone 4s now — worse meshing, lighting and shading though. We like the challenge of a nice looking sci-fi survival game for desktop and mobile, with an endless procedurally generated terrain.
Loving it.
Nice progress.