Today, I finally ironed out a lot of bugs I had left-over on the point & click puzzle portions of the game. The items being dragged around different puzzles now rotate to the correct orientation. The cursor now changes based on what action you take. Finally, the cursor appears in the game only when it needs to, i.e. when buttons appear, or you’re in a point & click puzzle portion. This means that I can finally get started on the combat portion of the game.
Actually, I take that back. I plan on taking a break for a few days due to certain circumstances (a birthday to celebrate, a few unfinished choirs, etc.). At least this time it’s a scheduled break from development. I plan to be back on this project Monday next week, so stay tuned!