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The bad news : you’re lost in a massive spaceship, your memory’s gone and there’s an army of robots that wants you dead. The good news : You have guns. Lots of guns. So lock and load and get your memories back, one bullet at a time.

PROTOCORE is a blood-pumping, nerve-wracking arcade shooter where you’ll fight your way across a randomly generated spaceship. Fight alone or with your friends to learn who you are and who wants you dead.

Shoot your way through an army of robots sent after you and turn them into a pile of smoldering metal.

  • Join your friends - Up to 4 players in coop mode.
  • Fight and evolve - Choose between three classes and upgrade your character as you play.
  • Full metal arsenal - 30 different weapons to reflect your combat style.
  • Two weapon fighting - Use two weapons at once independently.
  • Rogue-like experience - The levels change every time you play.
  • Evolving enemy AI - Intelligent enemies that will adapt to your tactics.
  • MOD-friendly- Make the game your own and share with the Protocore community!
  • Discover the story - Play the non linear campain mode and find out the secrets beyond Protocore.
  • Fight until death - Endless waves of ennemies will challenge you to the end.
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Greetings !

Let's talk about environments ! As you know, all of PROTOCORE's action takes place in a giant spaceship : The Autonoma.

SCENE 10 7

Since the game is still in early development, we needed a room that was an assessment of our capabilities, as much as a well-needed place to slaughter robot after robot (because we obviously needed something to show at some point).

Here is an early concept of one of the first rooms created :

concept lobby

Mid-2018, we decided to stat producing 'real rooms', or at least rooms that would look like, and have the feel of rooms you'd be able to find once the game's complete.


With the new mindset we adopted in January 2019, came a new way to create environments.
Basically, instead of creating a room, then another like we used to, we design "blocks" and assemble them to create rooms.
Meaning one room doesn't take as much time to create, and we can reuse some elements from one room into another, as long as they belong in the same 'area' of the ship. More on that in a later entry !

enviros new

This is it for today ! We're shaking things up a bit starting next entry. We've already covered pretty much everything you can see in the game right now, which means subsequent articles will only cover new stuff. Keep your eyes peeled !

Protocore Update #02 : Hostiles.

Protocore Update #02 : Hostiles.


Second post ! A little focus on the current enemies you're facing, and a sneak peek at upcoming threats.

Protocore Update #01 : Jan 2019

Protocore Update #01 : Jan 2019


First update ! Pretty much how it all started, and where we're at now.

This Week In Indie Games: February 3 2019

This Week In Indie Games: February 3 2019

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The biggest indie gaming stories for the week of February 3 2019.

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Latest tweets from @iumtec_project

Love is in the air~ ♫♪ Happy #ValentinesDay everyone ! #love #hug #Protocore #IndieGameDev T.co

Feb 14 2019

RT @IndieDB: THIS WEEK IN INDIE GAMES: The biggest indie gaming stories for the week of February 3, 2019. Featuring @adom_dev,… T.co

Feb 3 2019

RT @tha_rami: I've responded to a bunch of people who say developers "don't deserve more than 70%" of their works' revenue the pa… T.co

Feb 2 2019

#screenshotsaturday ? We got you covered ! How about a little spoiler ? Goliaths are a thing ! Good luck outrunni… T.co

Feb 2 2019

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