• Register

Prosperous Universe is a massively multiplayer economy sandbox simulation in a realistic sci-fi setting played through a customizable expert user interface in your web browser.

Post news Report RSS Productive destruction – development log #176

Hardly any feature has been requested more frequently than getting back resources for demolishing buildings, except maybe a second confirmation button for certain actions. Good news: Both are coming very soon!

Posted by on

Hardly any feature has been requested more frequently than getting back resources for demolishing buildings, except maybe a second confirmation button for certain actions. Good news: Both are coming very soon!

Avatar Michi

Michi (molp)

The local market update is a lot of work and will take us a bit longer to develop than we thought. We decided that we want to release a small update anyways and rather sooner than later. If everything goes according to plan a small update will hit the servers at the end of next week. It’ll contain a few changed recipes, a few bug fixes and a long awaited feature: building demolition will return some of the original building materials. Here is how it works:

demolition

If demolished within 1 hour of construction, all materials are reclaimed. Afterwards only a fraction is returned that corresponds linearly with the age of the building. After 60 days the building is written off and no materials can be reclaimed.

All old buildings will be handled as if built on March 28th 2019, so everyone gets a change to restructure their bases. It won’t be possible to demolish the core module.

While I was at implementing this change, I also added a new confirmation screen:

confirmation

Right now building demolition is the only place we use it, but it could be used in many other places: starting/aborting flights, creating production orders that will run for longer than a certain amount of time and so on! Let us know which action buttons need fatfinger protection!

Avatar Julian

Julian (Mjeno)

This week, I continued communicating with different parties concerning press coverage and sponsorship opportunities, which is probably pretty boring to read about. Slightly more exciting: I planned and mocked up a dedicated page for big future updates. Each update will get its own cool name and sub-page on our website to showcase the new features it introduces.

However, most of my time this week was spent on something I can’t tell you just yet. The good news is that you’ll it see tomorrow!

Avatar Martin

Martin

I continued toiling away on my data loading issue I talked about in devlog #174. It’s a bit more framework-building than I had hoped, but the basics are pretty much done and after going over the changes with Michi next week, I hope to be able to roll them out to the first parts of the application.

From the get-go, the goal was to be able to apply this refactoring continuously and not in a single huge update. So whenever we add new functionality or have to touch existing ones, we can just move them over to the new system, leaving everything else untouched.

As always: we’d love to hear what you think: join us on the forums!

Happy trading!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Prosperous Universe
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
simulogics
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Views
13 (1 today)
Share
Related Games
Prosperous Universe
Prosperous Universe Futuristic Sim
Related Groups
simulogics
simulogics Developer & Publisher