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Prosperous Universe is a massively multiplayer economy sandbox simulation in a realistic sci-fi setting played through a customizable expert user interface in your web browser.

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Blueprints, Balancing, Blessings - Development Log #259

Blueprints, Balancing, Blessings - Development Log #259

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This week the team goes in depth with post-Populous tweaks, blueprints for spaceships, and thanking the community.

Coming to You LIVE - Development Log #258

Coming to You LIVE - Development Log #258

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LIVE STREAM on Thursday at 16:00 UTC, details below! Meanwhile, the team plugs away on UI updates and ship building blueprints that bring us ever closer...

Here Be Pirates - Development Log #257

Here Be Pirates - Development Log #257

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The team discusses material trees, newsletters, and pirates! Oh my!

Marketing Madness - Development Log #256

Marketing Madness - Development Log #256

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With Martin and Fabian out on vacation and Michi and Manoj hard at work on previously mentioned projects, Nick is left as the sole contributor for this...

Finding the Right Balance - Development Log #255

Finding the Right Balance - Development Log #255

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Michi fixes the dreaded drag and drop bug, Fabian balances out materials and recipes, Nick explores more ad strategies, and Manoj gets closer to a finalized...

Fledglings in Fish Tanks - Development Log #248

Fledglings in Fish Tanks - Development Log #248

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With Michi on vacation, the rest of the team continues to work on various projects like new player acquisition, Facebook Ads, and squashing more bugs!

Probing the Populous - Development Log #246

Probing the Populous - Development Log #246

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Michi and Fabian continue to iron out the Populous wrinkles, Manoj begins the PrUn website redesign, and Nick writes Facebook Ads. Plus universe reset...

Resistance is Futile - Development Log #247

Resistance is Futile - Development Log #247

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Michi shares what it is like for governors to control the upkeep of planetary projects, Fabian circles back to onboarding new players as marketing gears...

Execute: Pest Control Initiative - Development Log #245

Execute: Pest Control Initiative - Development Log #245

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In today’s issue: Michi squashes bugs, Fabian gets really into ship blueprints, and Nick finds some YouTubers.

Warp Drive Time - Development Log #244

Warp Drive Time - Development Log #244

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With Martin on vacation, the rest of the team continues to work towards finalizing Populous, integrating FTL measures into ship building, and forming...

Operation iPrUn Has Begun - Development Log #243

Operation iPrUn Has Begun - Development Log #243

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Manoj shares the first sketches of Prosperous Universe Mobile, Michi tolls away at Populous, and Fabian has more ship building deets!

Permission to Come Aboard - Development Log #242

Permission to Come Aboard - Development Log #242

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An unusual yet special week has come to an end. The mic was passed to Martin for the rundown.

Planes, Prizes, and Population Projects - Development Log #240

Planes, Prizes, and Population Projects - Development Log #240

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It’s a big news week for PrUn as Michi discusses Population Infrastructure Projects, Fabian talks first details on ship building (!!!) and Nick announces...

Enlisting Labor - Development Log #239

Enlisting Labor - Development Log #239

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This week Michi teaches us how workers are distributed among the bases and how worker reserve pools will function. Nick gears up for Asteroid Day which...

The Personnel Touch - Development Log #238

The Personnel Touch - Development Log #238

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Everyone’s happy on their first day, but they might not stay that way! Fabian explains how the workforce simulation will take it easy in the beginning...

Populous: Full Steam Ahead - Development Log #237

Populous: Full Steam Ahead - Development Log #237

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With the release of Populous inching ever closer, Michi details how population and workforce will be integrated while Fabian explains the effects of planetary...

Problem Solving - Development Log #236

Problem Solving - Development Log #236

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Due to the German holiday this past week, our discussion is a bit shorter than usual. Nevertheless, Michi has given us some great insight concerning the...

Experimental Behavior - Development Log #235

Experimental Behavior - Development Log #235

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Michi and Fabian discuss using a tool to simulate the workforce behavior output for the upcoming Populous release and Nick gets a new PR contact.

Keeping Up With Your Populous - Development Log #234

Keeping Up With Your Populous - Development Log #234

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Fabian provides some insight with how the upkeep system will work once Populous hits and Michi explains how keeping your workforce happy is the key to...

Playing Politics - Development Log #233

Playing Politics - Development Log #233

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As Populous inches ever closer to release, Fabian takes a look at the political future of the game and Michi returns to development after fixing tons...

Outage Woes and Design Ideas - Development Log #232

Outage Woes and Design Ideas - Development Log #232

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In this week’s log the team discusses issues encountered from the newly released maintenance patch and some brainstorming ideas for the upcoming Populous...

Easing in the Newbies – Development Log #230

Easing in the Newbies – Development Log #230

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The team talks about a variety of topics this week including new planetary projects, aspects for helping new players assimilate into the game, art ideas...

Pacifying Your Populous - Development Log #229

Pacifying Your Populous - Development Log #229

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The team sheds more light on the upcoming release Populous focusing on how your planet’s inhabitants might need incentives to stay put.

Update: Populous, First Details - Development Log #228

Update: Populous, First Details - Development Log #228

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Exciting news this week as Fabian introduces the new Populous release coming soon and Michi shows off some features of the “New Player Experience”...

Preparing for New Players – Development log #227

Preparing for New Players – Development log #227

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This week the team discusses the “New Player Experience” as well as Marketing methods of bringing new players to Prosperous Universe.

Post-Presence Launch

Post-Presence Launch

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In this week's development log, the team discusses the post-Presence release, minor update fixes, and task prioritization.

Bots Begone and Shipping Contracts - Development Log #225

Bots Begone and Shipping Contracts - Development Log #225

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This week's development log sheds some light on the new shipping contracts feature as well as bot woes and solutions. Prosperous Universe welcomes Nick...

Locked Storage – development log #224

Locked Storage – development log #224

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In today’s development log, you can catch a glimpse at what happens when the rental fees for your storage unit are late. Also, simulogics is still looking...

Crew Expansion – development log #223

Crew Expansion – development log #223

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This week, the team launched a new job search for a Frontend Web Developer and a UI/UX Designer. Read all about the new positions and more in today's...

Revamping Inventories – development log #222

Revamping Inventories – development log #222

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This week, the team has been integrating the new warehouses into the planetary inventory system, which required a bigger rework than one might think...

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