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First version about class system.
Unique*- it's a gun avalible for only 1 class.
Trooper - it's primary soldier of USCM, trained for combat only.Weapon - M56 Smartgun (Unique*) - High fire rate, big magazine size(300), stabilization system and special vision with aim support.Abilites; - Motion Tracker (can be used only with WY-Pitbull), detecting movement on 180 angle.- Frag Grenades.
Combat Medic - support soldier of USCM, bring the first aid for wounded Marines.Weapon(Unique*) - TZ34 Betelgeuse - very light SMG type gun make soldier move faster, very high accuracy and firerate but not so much damage to target, magazine 50 bullets.Abilites;- Aid Kit - healing himself or other Marine.- Flares - generates intense light for short amount of time.
Specialist - special USCM unit for many electronic type tasks.Weapon(Unique*) - R15 Bull - powerfull shotgun, dealing a lot of damage on close range but fire rate and magazine size(6) is very low.Abilites;- Deploy auto-turret - auto targeting turret can create very good covering fire, made for securing area.- Hacking Tool & Welder many doors are locked and can be opened only by this items.
Weapons avalible for all classes;- M41A Pulse Rifle- WY-Pitbull (Pistol)- Ithaca 37 Pump-Action Shotgun- Flamethrower
Now i will work on Networking(it's multiplayer COOP game soo it's primary target) and there is not much media that i can show about it(creating multiplayer is realy difficult). Okay so for now i have working rooms system and player connection - seeing eachother and update eachother position (you can see another player is moving). But there is still tons of work to do.
This is SinglePlayer version of very very early Project: Xeno. I'm uploading this to show you how will look combat system(mostly i mean weapons feeling)...
Is game alive?
Game is actually freezed, because networking is too hard for me. I just losed motivation i need more break... Project isn't deleted!
Check youtube channel :)
good game